My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Elixir Golem Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Dark Prince Prince
Giant Snowball
Bats
Zap
Bats Dark Prince Prince
Barbarian Barrel
Tesla Elixir Golem Dark Prince
The Log
Elixir Golem Dark Prince Prince
Earthquake
Tesla Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Dark Prince Prince
Fireball
Tesla Elixir Golem
Poison
Bats Elixir Golem
Lightning
Tesla Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Dark Prince Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Tesla Fireball Dark Prince Poison Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Elixir Golem Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Dark Prince Prince
Arrows
Fireball Elixir Golem Dark Prince Prince
Tesla
Elixir Golem
Poison Bats Arrows Fireball
Fireball
Arrows Elixir Golem Dark Prince
Dark Prince
Prince Bats Arrows Fireball Poison
Poison
Elixir Golem Dark Prince Prince
Prince
Dark Prince Bats Arrows Poison

Defense Synergies 0 14

Bats
Tesla Dark Prince Prince
Arrows
Tesla Fireball Dark Prince Prince
Tesla
Bats Arrows Fireball Dark Prince Poison Prince
Elixir Golem
Fireball
Arrows Tesla Dark Prince
Dark Prince
Bats Arrows Tesla Fireball Poison Prince
Poison
Tesla Dark Prince
Prince
Bats Arrows Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Bats Tesla Dark Prince Prince
Tesla Prince Bats Dark Prince
Tesla Prince Bats Dark Prince
Arrows Fireball Dark Prince Poison Prince
Arrows Fireball Bats Tesla Dark Prince
Bats Tesla Arrows Fireball Poison
Arrows Tesla Fireball Poison
Tesla Prince
Tesla Dark Prince Prince
Bats Poison Arrows Tesla Fireball Dark Prince
Arrows Tesla Bats Fireball Poison
Tesla Prince Bats Fireball Dark Prince
Fireball Bats Arrows Tesla Dark Prince Poison Prince
Tesla Prince
Tesla Fireball Prince
Tesla Bats Arrows Fireball Dark Prince Poison Prince
Arrows Tesla Fireball Bats Dark Prince Prince
Arrows Poison Bats Tesla Fireball Dark Prince
Tesla Prince
Dark Prince Bats Arrows Tesla Fireball Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince Prince
Fireball Poison Arrows Tesla Prince
Bats Dark Prince Prince
Dark Prince Prince Bats Tesla Fireball
Tesla Dark Prince Prince
Arrows Fireball Poison Bats Tesla
Dark Prince Prince Bats Tesla Fireball
Tesla Dark Prince Prince
Bats Fireball Dark Prince Poison Prince
Tesla
Bats Tesla Dark Prince Prince
Arrows Fireball Dark Prince Poison Prince
Dark Prince Prince Tesla Fireball
Tesla Fireball
Tesla Bats Fireball Dark Prince Poison Prince
Bats Arrows Poison Tesla Fireball Dark Prince
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Dark Prince Poison Prince
Fireball Poison Arrows Dark Prince
Arrows Fireball Poison Bats
Arrows Poison
Arrows Fireball Poison
Arrows Fireball Poison
Bats Fireball Poison Prince
Poison Arrows Fireball Dark Prince Prince
Fireball Poison Arrows
Poison Fireball
Arrows Fireball Poison
Arrows Fireball Poison Prince
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison
Bats
Arrows Fireball Dark Prince Poison Prince
Arrows Fireball Poison
Fireball Poison Prince
Arrows Fireball Poison
Prince
Arrows Fireball Poison
Arrows Poison Fireball Dark Prince
Arrows Fireball Poison
Fireball Arrows Poison Prince
Fireball Poison Arrows
Poison Bats Arrows Fireball
Bats Fireball Poison
Fireball
Poison Arrows Fireball
Arrows Fireball Poison
Prince
Arrows Fireball Poison
Bats Fireball Dark Prince Prince
Fireball Poison Arrows
Arrows Fireball
Fireball Poison Dark Prince Prince
Arrows Fireball Poison
Arrows Fireball Poison
Dark Prince Prince
Bats Fireball Poison
Bats Fireball Poison
Poison Fireball Dark Prince Prince

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