My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Recruits Valkyrie Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Royal Recruits Miner Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Royal Recruits Baby Dragon Miner Inferno Dragon
Zap
Bats Skeleton Barrel Inferno Dragon
Barbarian Barrel
Skeleton Barrel Royal Recruits Valkyrie
The Log
Skeleton Barrel Royal Recruits
Earthquake
Arrows
Bats Skeleton Barrel Royal Recruits
Royal Delivery
Bats Skeleton Barrel Royal Recruits Valkyrie Baby Dragon Miner Inferno Dragon
Fireball
Skeleton Barrel Baby Dragon Inferno Dragon
Poison
Bats Skeleton Barrel Royal Recruits
Lightning
Valkyrie Baby Dragon Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Royal Recruits Valkyrie Baby Dragon Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Miner Valkyrie Baby Dragon Inferno Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Miner Royal Recruits Baby Dragon Inferno Dragon
Arrows
Skeleton Barrel Miner
Skeleton Barrel
Bats Miner Arrows Royal Recruits Valkyrie Inferno Dragon
Royal Recruits
Bats Skeleton Barrel
Valkyrie
Bats Skeleton Barrel Baby Dragon
Baby Dragon
Bats Valkyrie Miner Inferno Dragon
Miner
Bats Skeleton Barrel Arrows Baby Dragon Inferno Dragon
Inferno Dragon
Bats Skeleton Barrel Baby Dragon Miner

Defense Synergies 0 7

Bats
Royal Recruits Valkyrie Baby Dragon Inferno Dragon
Arrows
Valkyrie
Skeleton Barrel
Royal Recruits
Bats
Valkyrie
Bats Arrows Baby Dragon
Baby Dragon
Bats Valkyrie Inferno Dragon
Miner
Inferno Dragon
Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Valkyrie Baby Dragon
Inferno Dragon Bats Royal Recruits Valkyrie
Bats Royal Recruits Valkyrie Inferno Dragon
Royal Recruits Inferno Dragon Bats Valkyrie
Arrows Royal Recruits Valkyrie
Arrows Bats Valkyrie Baby Dragon
Bats Inferno Dragon Arrows Baby Dragon
Arrows Skeleton Barrel Royal Recruits Valkyrie Baby Dragon
Inferno Dragon Royal Recruits
Royal Recruits Valkyrie Miner
Bats Valkyrie Arrows Royal Recruits Baby Dragon
Arrows Inferno Dragon Bats Baby Dragon
Royal Recruits Bats Valkyrie
Valkyrie Bats Arrows Royal Recruits Baby Dragon
Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Bats Arrows Royal Recruits Valkyrie
Arrows Bats Royal Recruits Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Bats Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Valkyrie Bats Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie
Arrows Skeleton Barrel Valkyrie Baby Dragon Miner Inferno Dragon
Royal Recruits Bats Valkyrie
Royal Recruits Valkyrie Bats
Royal Recruits Valkyrie Inferno Dragon
Arrows Bats Skeleton Barrel Baby Dragon
Royal Recruits Bats Valkyrie
Royal Recruits Valkyrie Inferno Dragon
Royal Recruits Bats Valkyrie Baby Dragon Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Bats Royal Recruits Valkyrie
Royal Recruits Arrows Valkyrie
Royal Recruits Valkyrie
Royal Recruits Valkyrie Baby Dragon
Royal Recruits Bats Valkyrie Baby Dragon Inferno Dragon
Bats Arrows Valkyrie Royal Recruits Baby Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Recruits Valkyrie Baby Dragon
Arrows Skeleton Barrel Baby Dragon Miner
Arrows Skeleton Barrel Baby Dragon Miner
Arrows Skeleton Barrel Royal Recruits Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Bats Skeleton Barrel Baby Dragon
Arrows Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Miner Skeleton Barrel
Bats
Miner Arrows Skeleton Barrel Royal Recruits Valkyrie
Arrows Baby Dragon
Skeleton Barrel Baby Dragon Miner
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Royal Recruits Baby Dragon
Arrows
Bats
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Valkyrie Baby Dragon Miner
Baby Dragon
Arrows
Arrows Skeleton Barrel Royal Recruits Baby Dragon
Arrows Valkyrie Baby Dragon
Inferno Dragon
Arrows Miner Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon Miner
Miner Arrows Skeleton Barrel Baby Dragon
Bats Arrows Baby Dragon
Bats Skeleton Barrel
Arrows Miner
Arrows
Arrows
Skeleton Barrel Bats Royal Recruits
Arrows Baby Dragon
Arrows
Miner Valkyrie Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows
Royal Recruits
Bats Royal Recruits Baby Dragon
Bats
Skeleton Barrel Royal Recruits Baby Dragon Miner

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