My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider Prince
Giant Snowball
Bats Skeleton Barrel Hog Rider
Zap
Bats Skeleton Barrel Prince
Barbarian Barrel
Skeleton Barrel Electro Wizard
The Log
Skeleton Barrel Hog Rider Prince
Earthquake
Hog Rider
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Hog Rider Prince Electro Wizard
Fireball
Skeleton Barrel Hog Rider Electro Wizard
Poison
Bats Skeleton Barrel Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Skeleton Barrel Hog Rider Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Skeleton Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Mega Knight Prince
Arrows
Hog Rider Skeleton Barrel Prince Mega Knight
Skeleton Barrel
Bats Arrows Hog Rider Prince Mega Knight
Hog Rider
Bats Arrows The Log Skeleton Barrel Prince Electro Wizard Mega Knight
Prince
Mega Knight Bats Arrows Skeleton Barrel Hog Rider The Log Electro Wizard
The Log
Hog Rider Prince Mega Knight
Electro Wizard
Hog Rider Prince Mega Knight
Mega Knight
Bats Prince Arrows Skeleton Barrel Hog Rider The Log Electro Wizard

Defense Synergies 2 10

Bats
Prince The Log Electro Wizard Mega Knight
Arrows
Mega Knight Prince
Skeleton Barrel
Mega Knight
Hog Rider
Prince
The Log Bats Arrows Electro Wizard
The Log
Prince Bats Electro Wizard Mega Knight
Electro Wizard
Bats Prince The Log Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log Electro Wizard
Bats Prince The Log Electro Wizard Mega Knight
Prince Mega Knight Bats Electro Wizard
Prince Bats Electro Wizard Mega Knight
Arrows Prince The Log Mega Knight
Arrows The Log Bats Electro Wizard Mega Knight
Bats Electro Wizard Arrows
Arrows Skeleton Barrel The Log Electro Wizard Mega Knight
Prince
Prince Electro Wizard Mega Knight
Bats Electro Wizard Arrows The Log Mega Knight
Arrows Bats Electro Wizard
Prince Mega Knight Bats The Log Electro Wizard
Mega Knight Bats Arrows Prince The Log Electro Wizard
Prince Electro Wizard Mega Knight
Prince The Log Electro Wizard Mega Knight
Mega Knight Bats Arrows Prince Electro Wizard
Arrows Mega Knight Bats Prince The Log Electro Wizard
Arrows The Log Bats Electro Wizard Mega Knight
Prince Electro Wizard
Mega Knight Bats Arrows Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Electro Wizard
Electro Wizard Arrows Skeleton Barrel Prince The Log Mega Knight
Mega Knight Bats Prince The Log Electro Wizard
Prince Mega Knight Bats The Log Electro Wizard
Prince Mega Knight
Arrows Bats Skeleton Barrel Electro Wizard
Prince Bats Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Bats Prince The Log
Mega Knight Bats Prince
Mega Knight Arrows Prince The Log Electro Wizard
Prince Mega Knight
Mega Knight
Electro Wizard Bats Prince The Log
Bats Arrows Mega Knight The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows The Log
Arrows Skeleton Barrel The Log Electro Wizard
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Prince The Log
Arrows The Log Mega Knight
Arrows Bats Skeleton Barrel
Arrows The Log
Arrows The Log Skeleton Barrel
Arrows The Log Skeleton Barrel
Bats Prince Electro Wizard
Arrows Skeleton Barrel Prince The Log Electro Wizard
Arrows
Skeleton Barrel The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel Prince The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Prince The Log Electro Wizard Mega Knight
Arrows Skeleton Barrel The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows Skeleton Barrel The Log
Arrows The Log Mega Knight
Arrows The Log Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel Prince The Log Mega Knight
Arrows Skeleton Barrel The Log
Bats Arrows Electro Wizard
Electro Wizard Bats Skeleton Barrel
Arrows The Log Mega Knight
Arrows Electro Wizard
Prince Mega Knight
Arrows The Log
Skeleton Barrel Electro Wizard Bats Prince
Arrows Electro Wizard
Arrows The Log
Prince Electro Wizard Mega Knight
Arrows The Log Skeleton Barrel
Arrows
Prince Mega Knight
Bats The Log Electro Wizard
Bats Electro Wizard
Skeleton Barrel Prince The Log Electro Wizard Mega Knight

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