My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Tesla Elixir Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elixir Golem Giant Skeleton
Giant Snowball
Bats Skeleton Barrel
Zap
Bats Skeleton Barrel Firecracker
Barbarian Barrel
Skeleton Barrel Firecracker Tesla Elixir Golem Giant Skeleton
The Log
Skeleton Barrel Firecracker Elixir Golem Giant Skeleton
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker Elixir Golem Giant Skeleton
Fireball
Skeleton Barrel Firecracker Tesla Elixir Golem
Poison
Bats Skeleton Barrel Firecracker Elixir Golem
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Elixir Golem Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Firecracker Elixir Golem Tesla Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Firecracker Elixir Golem
Arrows
Skeleton Barrel Elixir Golem Giant Skeleton
Skeleton Barrel
Bats Firecracker Arrows Elixir Golem Poison Giant Skeleton
Firecracker
Skeleton Barrel Elixir Golem Bats Giant Skeleton
Tesla
Elixir Golem
Firecracker Poison Bats Arrows Skeleton Barrel
Poison
Elixir Golem Skeleton Barrel Giant Skeleton
Giant Skeleton
Bats Arrows Skeleton Barrel Firecracker Poison

Defense Synergies 0 8

Bats
Firecracker Tesla Giant Skeleton
Arrows
Tesla Giant Skeleton
Skeleton Barrel
Firecracker
Bats Tesla Giant Skeleton
Tesla
Bats Arrows Firecracker Poison
Elixir Golem
Poison
Tesla
Giant Skeleton
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tesla
Bats Firecracker Tesla
Tesla Bats Giant Skeleton
Tesla Bats Firecracker
Arrows Firecracker Poison Giant Skeleton
Arrows Bats Firecracker Tesla
Bats Tesla Arrows Firecracker Poison
Arrows Skeleton Barrel Tesla Poison Giant Skeleton
Tesla
Firecracker Tesla Giant Skeleton
Bats Poison Arrows Firecracker Tesla Giant Skeleton
Arrows Tesla Bats Firecracker Poison
Tesla Bats Giant Skeleton
Bats Arrows Firecracker Tesla Poison
Tesla
Tesla
Tesla Bats Arrows Firecracker Poison
Arrows Tesla Bats Firecracker
Arrows Poison Bats Firecracker Tesla Giant Skeleton
Tesla
Bats Arrows Firecracker Tesla Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Giant Skeleton
Poison Arrows Skeleton Barrel Firecracker Tesla
Giant Skeleton Bats
Giant Skeleton Bats Tesla
Giant Skeleton Tesla
Arrows Firecracker Poison Bats Skeleton Barrel Tesla
Bats Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Bats Firecracker Poison
Tesla
Bats Tesla Giant Skeleton
Arrows Poison Giant Skeleton
Giant Skeleton Tesla
Firecracker Tesla
Tesla Bats Firecracker Poison Giant Skeleton
Bats Arrows Poison Firecracker Tesla Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Arrows Firecracker Giant Skeleton
Arrows Firecracker Poison Skeleton Barrel
Arrows Skeleton Barrel Poison Giant Skeleton
Arrows Skeleton Barrel Firecracker Poison Giant Skeleton
Poison Arrows Firecracker
Arrows Firecracker Poison Bats Skeleton Barrel
Arrows Firecracker Poison
Arrows Poison Skeleton Barrel Firecracker
Arrows Poison Skeleton Barrel Firecracker
Bats Poison
Firecracker Poison Arrows Skeleton Barrel
Poison Arrows Firecracker
Poison Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Poison
Arrows Skeleton Barrel Firecracker Poison
Arrows Skeleton Barrel Firecracker Poison
Arrows Skeleton Barrel Firecracker Poison
Arrows Poison
Bats
Arrows Skeleton Barrel Firecracker Poison
Arrows Skeleton Barrel Firecracker Poison
Poison Giant Skeleton
Arrows Poison
Arrows Skeleton Barrel Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Skeleton Barrel
Arrows Skeleton Barrel Poison
Poison Arrows Skeleton Barrel Firecracker
Poison Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker Poison
Poison Arrows
Arrows Firecracker Poison
Giant Skeleton
Arrows Firecracker Poison
Skeleton Barrel Bats
Poison Arrows Firecracker
Arrows
Poison Firecracker
Arrows Skeleton Barrel Firecracker Poison
Arrows Poison Giant Skeleton
Firecracker
Bats Firecracker Poison Giant Skeleton
Firecracker Bats Poison
Poison Skeleton Barrel Firecracker Giant Skeleton

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