My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Barbarians Clone Witch Little Prince
Zap
Bats Skeleton Barrel Clone Witch Little Prince
Barbarian Barrel
Skeleton Barrel Barbarians Clone Witch Giant Skeleton Little Prince
The Log
Skeleton Barrel Barbarians Clone Witch Giant Skeleton Little Prince
Earthquake
Barbarians Clone Witch
Arrows
Bats Skeleton Barrel Clone Witch Little Prince
Royal Delivery
Bats Skeleton Barrel Barbarians Clone Witch Giant Skeleton Little Prince
Fireball
Skeleton Barrel Barbarians Clone Witch Little Prince
Poison
Bats Skeleton Barrel Barbarians Clone Witch Little Prince
Lightning
Witch Little Prince
Rocket
Barbarians Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Clone Little Prince Barbarians Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Clone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Clone
Arrows
Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bats Clone Arrows Witch Giant Skeleton
Barbarians
Clone
Skeleton Barrel Giant Skeleton Bats Witch
Witch
Skeleton Barrel Clone Giant Skeleton
Giant Skeleton
Bats Clone Arrows Skeleton Barrel Witch
Little Prince

Defense Synergies 0 6

Bats
Giant Skeleton
Arrows
Barbarians Giant Skeleton Little Prince
Skeleton Barrel
Barbarians
Arrows
Clone
Witch
Giant Skeleton
Giant Skeleton
Bats Arrows Witch Little Prince
Little Prince
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Barbarians Bats Witch
Barbarians Witch Bats Giant Skeleton
Barbarians Witch Bats
Arrows Barbarians Giant Skeleton
Arrows Bats
Bats Arrows Witch Little Prince
Arrows Skeleton Barrel Barbarians Giant Skeleton
Barbarians Witch
Barbarians Giant Skeleton Little Prince
Bats Barbarians Witch Arrows Giant Skeleton
Arrows Bats Witch
Barbarians Bats Witch Giant Skeleton
Bats Arrows Barbarians Witch
Barbarians
Barbarians
Barbarians Bats Arrows Witch
Arrows Bats Barbarians Witch Little Prince
Arrows Witch Bats Barbarians Giant Skeleton Little Prince
Barbarians
Bats Arrows Barbarians Witch Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Giant Skeleton
Arrows Skeleton Barrel
Barbarians Giant Skeleton Bats Witch
Giant Skeleton Bats Barbarians
Barbarians Giant Skeleton Witch
Arrows Bats Skeleton Barrel Witch
Bats Barbarians Witch Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Bats Barbarians Witch
Witch Barbarians
Bats Barbarians Witch Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Witch
Barbarians Witch
Barbarians Witch Bats Giant Skeleton Little Prince
Bats Arrows Barbarians Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton
Arrows Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Barbarians Giant Skeleton
Arrows
Arrows Bats Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Bats
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch Little Prince
Giant Skeleton
Arrows
Arrows Skeleton Barrel Barbarians
Arrows Witch Little Prince
Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Bats Arrows Witch Little Prince
Bats Skeleton Barrel Witch
Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Barrel Bats Barbarians Witch
Arrows Witch
Arrows
Arrows Skeleton Barrel
Arrows Giant Skeleton
Bats Witch Giant Skeleton
Bats Witch
Skeleton Barrel Witch Giant Skeleton Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: