My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Inferno Dragon Lava Hound
Giant Snowball
Bats Skeleton Dragons Barbarians Balloon Inferno Dragon Lava Hound
Zap
Bats Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians
The Log
Barbarians
Earthquake
Barbarians
Arrows
Bats Skeleton Dragons Lava Hound
Royal Delivery
Bats Skeleton Dragons Barbarians Balloon Inferno Dragon Lava Hound
Fireball
Skeleton Dragons Barbarians Balloon Inferno Dragon Lava Hound
Poison
Bats Skeleton Dragons Barbarians Balloon Lava Hound
Lightning
Skeleton Dragons Balloon Inferno Dragon
Rocket
Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Dragons Poison Inferno Dragon Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Skeleton Dragons Poison

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Skeleton Dragons Inferno Dragon
Arrows
Balloon Lava Hound
Skeleton Dragons
Lava Hound Bats Balloon Inferno Dragon
Barbarians
Balloon
Poison
Lava Hound Balloon
Balloon
Bats Arrows Lava Hound Skeleton Dragons Barbarians Poison
Inferno Dragon
Lava Hound Bats Skeleton Dragons
Lava Hound
Bats Arrows Skeleton Dragons Poison Balloon Inferno Dragon

Defense Synergies 0 4

Bats
Inferno Dragon
Arrows
Barbarians
Skeleton Dragons
Barbarians Inferno Dragon
Barbarians
Arrows Skeleton Dragons
Poison
Balloon
Inferno Dragon
Bats Skeleton Dragons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Barbarians Inferno Dragon Bats Skeleton Dragons
Barbarians Bats Skeleton Dragons Inferno Dragon
Barbarians Inferno Dragon Bats Skeleton Dragons
Arrows Barbarians Poison
Arrows Bats Skeleton Dragons
Bats Skeleton Dragons Inferno Dragon Arrows Poison
Arrows Skeleton Dragons Barbarians Poison
Barbarians Inferno Dragon
Barbarians
Bats Skeleton Dragons Barbarians Poison Arrows
Arrows Skeleton Dragons Inferno Dragon Bats Poison
Barbarians Bats Skeleton Dragons
Bats Arrows Skeleton Dragons Barbarians Poison
Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Bats Arrows Skeleton Dragons Poison
Arrows Bats Skeleton Dragons Barbarians
Arrows Poison Bats Skeleton Dragons Barbarians Inferno Dragon
Barbarians Inferno Dragon
Skeleton Dragons Bats Arrows Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Poison Arrows Skeleton Dragons Inferno Dragon
Barbarians Bats
Bats Barbarians
Barbarians Inferno Dragon
Arrows Skeleton Dragons Poison Bats
Bats Barbarians
Barbarians Inferno Dragon
Bats Skeleton Dragons Barbarians Poison Inferno Dragon
Skeleton Dragons Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians
Arrows Barbarians Poison
Barbarians
Skeleton Dragons Barbarians
Barbarians Bats Skeleton Dragons Poison Inferno Dragon
Bats Arrows Poison Skeleton Dragons Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Skeleton Dragons
Arrows Poison Skeleton Dragons
Arrows Skeleton Dragons Poison
Arrows Skeleton Dragons Barbarians Poison
Poison Arrows Skeleton Dragons
Arrows Skeleton Dragons Poison Bats
Arrows Skeleton Dragons Poison
Arrows Poison Skeleton Dragons
Arrows Poison Skeleton Dragons
Bats Poison
Poison Arrows Skeleton Dragons
Poison Arrows Skeleton Dragons
Poison Skeleton Dragons
Arrows Skeleton Dragons Poison
Arrows Skeleton Dragons Poison
Arrows Skeleton Dragons Poison
Arrows Skeleton Dragons Poison
Arrows Poison
Bats Skeleton Dragons
Arrows Skeleton Dragons Poison
Arrows Skeleton Dragons Poison
Skeleton Dragons Poison
Arrows Skeleton Dragons Poison
Arrows Skeleton Dragons Barbarians Poison
Arrows Poison Skeleton Dragons
Inferno Dragon
Arrows Poison Skeleton Dragons
Arrows Skeleton Dragons Poison
Poison Arrows Skeleton Dragons
Poison Bats Arrows Skeleton Dragons
Bats Skeleton Dragons Poison
Poison Arrows Skeleton Dragons
Arrows Skeleton Dragons Poison
Arrows Poison
Bats Barbarians
Poison Arrows Skeleton Dragons
Arrows
Poison Skeleton Dragons
Arrows Skeleton Dragons Poison
Arrows Poison
Skeleton Dragons
Bats Skeleton Dragons Poison
Bats Skeleton Dragons Poison
Poison

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