My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Flying Machine Elixir Collector Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits Flying Machine
Zap
Bats Flying Machine Goblin Giant
Barbarian Barrel
Royal Recruits
The Log
Royal Recruits Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Bats Royal Recruits Flying Machine
Royal Delivery
Bats Royal Recruits Mini P.E.K.K.A Flying Machine
Fireball
Flying Machine Elixir Collector
Poison
Bats Royal Recruits Flying Machine Elixir Collector
Lightning
Mini P.E.K.K.A Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mini P.E.K.K.A Elixir Collector Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Mini P.E.K.K.A Flying Machine Elixir Collector Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Mini P.E.K.K.A Flying Machine Rage Goblin Giant
Arrows
Mini P.E.K.K.A Goblin Giant
Royal Recruits
Bats Flying Machine
Mini P.E.K.K.A
Bats Arrows Rage Goblin Giant
Flying Machine
Bats Royal Recruits Goblin Giant
Elixir Collector
Rage
Bats Mini P.E.K.K.A Goblin Giant
Goblin Giant
Bats Arrows Mini P.E.K.K.A Flying Machine Rage

Defense Synergies 0 4

Bats
Royal Recruits Mini P.E.K.K.A Goblin Giant
Arrows
Mini P.E.K.K.A
Royal Recruits
Bats
Mini P.E.K.K.A
Bats Arrows
Flying Machine
Elixir Collector
Rage
Goblin Giant
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Goblin Giant
Mini P.E.K.K.A Bats Royal Recruits Flying Machine
Mini P.E.K.K.A Bats Royal Recruits
Royal Recruits Mini P.E.K.K.A Bats
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Bats Flying Machine
Bats Arrows Flying Machine
Arrows Royal Recruits Flying Machine Goblin Giant
Mini P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A
Bats Arrows Royal Recruits Flying Machine Goblin Giant
Arrows Bats Flying Machine
Royal Recruits Mini P.E.K.K.A Bats Flying Machine
Bats Arrows Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Bats Arrows Royal Recruits Mini P.E.K.K.A
Arrows Bats Royal Recruits Flying Machine
Arrows Bats Royal Recruits Flying Machine
Mini P.E.K.K.A Royal Recruits
Royal Recruits Bats Arrows Mini P.E.K.K.A Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine
Royal Recruits Bats Mini P.E.K.K.A Goblin Giant
Royal Recruits Mini P.E.K.K.A Bats Goblin Giant
Royal Recruits Mini P.E.K.K.A Goblin Giant
Arrows Bats Flying Machine Goblin Giant
Royal Recruits Mini P.E.K.K.A Bats Flying Machine Goblin Giant
Mini P.E.K.K.A Royal Recruits Goblin Giant
Royal Recruits Bats Mini P.E.K.K.A Flying Machine
Royal Recruits Goblin Giant
Bats Royal Recruits Mini P.E.K.K.A Flying Machine
Royal Recruits Arrows Goblin Giant
Royal Recruits Mini P.E.K.K.A Goblin Giant
Royal Recruits Flying Machine
Royal Recruits Bats Mini P.E.K.K.A Flying Machine Goblin Giant
Bats Arrows Royal Recruits Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Arrows Flying Machine Goblin Giant
Arrows Royal Recruits Flying Machine
Arrows
Arrows Bats Flying Machine Goblin Giant
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Bats Mini P.E.K.K.A
Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine
Arrows Flying Machine
Arrows
Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats Arrows Flying Machine
Bats Flying Machine
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Royal Recruits Flying Machine
Arrows Flying Machine
Arrows
Mini P.E.K.K.A Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Bats Royal Recruits Flying Machine
Bats Flying Machine
Royal Recruits Flying Machine Goblin Giant

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