My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Miner
Giant Snowball
Bats Royal Hogs Skeleton Army Witch Miner
Zap
Bats Royal Hogs Skeleton Army Witch
Barbarian Barrel
Royal Hogs Skeleton Army Witch Magic Archer
The Log
Royal Hogs Skeleton Army Witch
Earthquake
Royal Hogs Skeleton Army Witch
Arrows
Bats Royal Hogs Skeleton Army Witch
Royal Delivery
Bats Royal Hogs Skeleton Army Witch Miner Magic Archer
Fireball
Royal Hogs Skeleton Army Witch Magic Archer
Poison
Bats Royal Hogs Skeleton Army Witch Magic Archer
Lightning
Witch Magic Archer
Rocket
Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Miner Magic Archer Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Royal Hogs
Arrows
Royal Hogs Miner Mega Knight
Royal Hogs
Arrows Bats Magic Archer Mega Knight
Skeleton Army
Witch
Miner Mega Knight
Miner
Bats Arrows Witch Magic Archer Mega Knight
Magic Archer
Royal Hogs Miner Mega Knight
Mega Knight
Bats Arrows Royal Hogs Witch Miner Magic Archer

Defense Synergies 1 5

Bats
Mega Knight
Arrows
Mega Knight
Royal Hogs
Skeleton Army
Magic Archer
Witch
Mega Knight
Miner
Mega Knight
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Arrows Bats Witch Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Skeleton Army Bats Witch Mega Knight
Skeleton Army Witch Mega Knight Bats
Skeleton Army Witch Bats Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Magic Archer Mega Knight
Bats Arrows Witch Magic Archer
Arrows Magic Archer Mega Knight
Witch Skeleton Army
Skeleton Army Miner Mega Knight
Bats Skeleton Army Witch Arrows Magic Archer Mega Knight
Arrows Bats Witch Magic Archer
Skeleton Army Mega Knight Bats Witch
Skeleton Army Mega Knight Bats Arrows Witch Magic Archer
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Bats Arrows Skeleton Army Witch
Arrows Mega Knight Bats Skeleton Army Witch Magic Archer
Arrows Witch Bats Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Arrows Miner Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Witch
Skeleton Army Mega Knight Bats
Skeleton Army Witch Mega Knight
Arrows Bats Witch Magic Archer
Skeleton Army Bats Witch
Mega Knight Skeleton Army
Mega Knight Bats Skeleton Army Witch Magic Archer
Witch Skeleton Army
Mega Knight Bats Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Witch
Skeleton Army Witch Magic Archer Mega Knight
Skeleton Army Witch Bats Magic Archer
Bats Arrows Mega Knight Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Miner Magic Archer
Arrows Miner Magic Archer
Arrows
Arrows Magic Archer Mega Knight
Arrows Bats Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Miner
Bats
Miner Arrows Magic Archer
Arrows Magic Archer
Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Bats
Arrows Magic Archer Mega Knight
Arrows Witch Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Witch Magic Archer Mega Knight
Witch
Arrows Miner Witch Magic Archer
Arrows Witch Miner Magic Archer Mega Knight
Miner Arrows Magic Archer
Bats Arrows Witch Magic Archer
Bats Witch
Arrows Miner Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Bats Skeleton Army Witch Magic Archer
Arrows Witch Magic Archer
Arrows
Miner Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Mega Knight
Bats Witch Magic Archer
Bats Witch Magic Archer
Witch Miner Magic Archer Mega Knight

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