My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Ice Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Rascals Elite Barbarians Witch
The Log
Rascals Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Rascals Witch
Royal Delivery
Bats Rascals Elite Barbarians Witch
Fireball
Rascals Elite Barbarians Witch
Poison
Bats Rascals Witch
Lightning
Elite Barbarians Ice Golem Witch
Rocket
Rascals Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Poison Rascals Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Arrows Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mega Knight Rascals Elite Barbarians
Arrows
Elite Barbarians Mega Knight
Rascals
Bats
Elite Barbarians
Arrows Bats Ice Golem Mega Knight
Ice Golem
Bats Elite Barbarians Witch
Poison
Mega Knight
Witch
Ice Golem Mega Knight
Mega Knight
Bats Arrows Elite Barbarians Poison Witch

Defense Synergies 1 11

Bats
Rascals Ice Golem Mega Knight
Arrows
Mega Knight Ice Golem
Rascals
Bats
Elite Barbarians
Ice Golem Mega Knight
Ice Golem
Bats Arrows Elite Barbarians Poison Witch Mega Knight
Poison
Ice Golem Mega Knight
Witch
Ice Golem Mega Knight
Mega Knight
Arrows Bats Elite Barbarians Ice Golem Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Elite Barbarians Bats Rascals Witch Mega Knight
Witch Mega Knight Bats Rascals Elite Barbarians
Elite Barbarians Witch Bats Rascals Mega Knight
Arrows Elite Barbarians Poison Mega Knight
Arrows Bats Rascals Mega Knight
Bats Arrows Rascals Poison Witch
Arrows Rascals Ice Golem Poison Mega Knight
Witch Rascals Elite Barbarians
Elite Barbarians Rascals Ice Golem Mega Knight
Bats Poison Witch Arrows Rascals Ice Golem Mega Knight
Arrows Bats Rascals Poison Witch
Mega Knight Bats Rascals Elite Barbarians Witch
Mega Knight Bats Arrows Rascals Poison Witch
Elite Barbarians Rascals Mega Knight
Rascals Elite Barbarians Mega Knight
Mega Knight Bats Arrows Rascals Elite Barbarians Poison Witch
Arrows Mega Knight Bats Rascals Elite Barbarians Witch
Arrows Poison Witch Bats Rascals Ice Golem Mega Knight
Elite Barbarians
Rascals Mega Knight Bats Arrows Elite Barbarians Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Elite Barbarians Ice Golem Witch
Poison Arrows Elite Barbarians Ice Golem Mega Knight
Mega Knight Bats Rascals Elite Barbarians Ice Golem Witch
Mega Knight Bats Rascals Elite Barbarians Ice Golem
Rascals Elite Barbarians Witch Mega Knight
Arrows Poison Bats Rascals Ice Golem Witch
Rascals Bats Elite Barbarians Ice Golem Witch
Mega Knight Rascals Elite Barbarians
Mega Knight Bats Elite Barbarians Ice Golem Poison Witch
Witch
Mega Knight Bats Rascals Elite Barbarians Witch
Mega Knight Arrows Elite Barbarians Poison
Rascals Elite Barbarians Mega Knight Ice Golem Witch
Rascals Witch Mega Knight
Rascals Elite Barbarians Witch Bats Ice Golem Poison
Bats Arrows Poison Mega Knight Rascals Elite Barbarians Ice Golem Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Rascals Ice Golem
Arrows Poison
Arrows Poison
Arrows Rascals Ice Golem Poison
Poison Arrows Mega Knight
Arrows Poison Bats Ice Golem Witch
Arrows Poison Witch
Arrows Poison Ice Golem
Arrows Poison
Bats Elite Barbarians Poison
Poison Arrows
Poison Arrows
Poison Elite Barbarians Ice Golem
Arrows Poison
Arrows Elite Barbarians Ice Golem Poison
Arrows Poison Witch
Arrows Poison Mega Knight
Arrows Poison
Bats
Arrows Poison Mega Knight
Arrows Poison Witch Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Ice Golem Poison Witch Mega Knight
Witch
Arrows Poison Witch
Arrows Poison Witch Mega Knight
Poison Arrows
Elite Barbarians Poison Bats Arrows Ice Golem Witch
Bats Poison Witch
Elite Barbarians
Poison Arrows Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Bats Witch
Poison Arrows Witch
Arrows
Poison Rascals Mega Knight
Arrows Ice Golem Poison
Arrows Poison
Elite Barbarians Mega Knight
Bats Rascals Elite Barbarians Poison Witch
Bats Poison Witch
Poison Witch Mega Knight

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