My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Baby Dragon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Bandit
Giant Snowball
Bats Skeleton Army Baby Dragon Lumberjack
Zap
Bats Royal Giant Skeleton Army Bandit
Barbarian Barrel
Skeleton Army Bandit Lumberjack
The Log
Royal Giant Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Baby Dragon Bandit Lumberjack
Fireball
Skeleton Army Baby Dragon Bandit Lumberjack
Poison
Bats Skeleton Army
Lightning
Baby Dragon Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Earthquake Skeleton Army Bandit Baby Dragon Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Earthquake Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Baby Dragon Bandit Lumberjack
Arrows
Royal Giant Earthquake Bandit Lumberjack
Royal Giant
Bats Arrows Earthquake Baby Dragon Bandit Lumberjack
Earthquake
Royal Giant Arrows
Skeleton Army
Baby Dragon
Bats Royal Giant Bandit Lumberjack
Bandit
Bats Arrows Royal Giant Baby Dragon Lumberjack
Lumberjack
Bats Arrows Royal Giant Baby Dragon Bandit

Defense Synergies 0 11

Bats
Earthquake Baby Dragon Bandit Lumberjack
Arrows
Bandit Lumberjack
Royal Giant
Earthquake
Bats
Skeleton Army
Bandit Lumberjack
Baby Dragon
Bats Bandit Lumberjack
Bandit
Bats Arrows Skeleton Army Baby Dragon Lumberjack
Lumberjack
Bats Arrows Skeleton Army Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon
Skeleton Army Lumberjack Bats Bandit
Skeleton Army Lumberjack Bats Bandit
Skeleton Army Lumberjack Bats Bandit
Arrows Earthquake Skeleton Army Lumberjack
Arrows Skeleton Army Bats Earthquake Baby Dragon Bandit Lumberjack
Bats Arrows Baby Dragon
Earthquake Arrows Baby Dragon Bandit
Skeleton Army Lumberjack
Skeleton Army Bandit Lumberjack
Bats Skeleton Army Arrows Earthquake Baby Dragon Bandit Lumberjack
Arrows Bats Baby Dragon
Skeleton Army Lumberjack Bats Earthquake Bandit
Skeleton Army Bats Arrows Earthquake Baby Dragon Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Bandit Lumberjack
Bats Arrows Skeleton Army Lumberjack
Arrows Bats Skeleton Army Baby Dragon Bandit Lumberjack
Arrows Earthquake Baby Dragon Bats Bandit Lumberjack
Lumberjack
Skeleton Army Bats Arrows Earthquake Baby Dragon Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Bandit
Bandit Arrows Baby Dragon Lumberjack
Skeleton Army Bandit Lumberjack Bats
Skeleton Army Lumberjack Bats Bandit
Skeleton Army Bandit Lumberjack
Arrows Bats Baby Dragon
Skeleton Army Bats Bandit Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Baby Dragon Bandit
Skeleton Army
Bats Lumberjack
Skeleton Army Arrows
Skeleton Army Bandit Lumberjack
Skeleton Army Baby Dragon
Skeleton Army Bats Baby Dragon Lumberjack
Bats Arrows Earthquake Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Earthquake Arrows Baby Dragon Bandit
Earthquake Arrows
Arrows Earthquake Baby Dragon
Arrows Bats Baby Dragon
Arrows Earthquake Baby Dragon
Arrows Earthquake Baby Dragon
Arrows Bandit
Bats Lumberjack
Arrows Earthquake Bandit
Arrows Baby Dragon
Earthquake Baby Dragon Bandit
Earthquake Arrows Baby Dragon Bandit
Earthquake Arrows Baby Dragon
Earthquake Arrows Baby Dragon Bandit
Earthquake Arrows Baby Dragon Bandit
Arrows Earthquake
Bats
Arrows Earthquake Baby Dragon Bandit
Arrows Earthquake Baby Dragon
Earthquake Baby Dragon
Arrows
Earthquake Arrows Baby Dragon
Arrows Earthquake Baby Dragon
Arrows Earthquake Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Bats Arrows Baby Dragon
Bats
Arrows Earthquake Bandit
Arrows
Arrows Earthquake
Earthquake Bats Skeleton Army Bandit
Arrows Baby Dragon
Arrows
Baby Dragon Lumberjack
Arrows Earthquake Baby Dragon
Arrows
Bats Baby Dragon
Bats
Baby Dragon Bandit

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