My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Musketeer
Zap
Bats Sparky
Barbarian Barrel
Musketeer Sparky
The Log
Mini P.E.K.K.A Musketeer Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Sparky
Fireball
Musketeer Sparky
Poison
Bats Musketeer Sparky
Lightning
Mini P.E.K.K.A Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rocket Rage Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Mini P.E.K.K.A Musketeer Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Rage Sparky
Arrows
Sparky Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Sparky Bats Arrows Musketeer Rage Mega Knight
Musketeer
Mini P.E.K.K.A Mega Knight
Rocket
Rage
Sparky Bats Mini P.E.K.K.A
Sparky
Arrows Mini P.E.K.K.A Rage Bats
Mega Knight
Bats Arrows Mini P.E.K.K.A Musketeer

Defense Synergies 1 8

Bats
Mini P.E.K.K.A Musketeer Sparky Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Bats Arrows Musketeer
Musketeer
Bats Mini P.E.K.K.A Mega Knight
Rocket
Rage
Sparky
Bats Arrows
Mega Knight
Arrows Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Sparky
Mini P.E.K.K.A Sparky Bats Musketeer Mega Knight
Mini P.E.K.K.A Rocket Sparky Mega Knight Bats Musketeer
Mini P.E.K.K.A Sparky Bats Musketeer Mega Knight
Arrows Mini P.E.K.K.A Rocket Sparky Mega Knight
Arrows Bats Musketeer Mega Knight
Bats Musketeer Rocket Arrows
Rocket Arrows Musketeer Sparky Mega Knight
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Musketeer Sparky Mega Knight
Bats Arrows Musketeer Mega Knight
Arrows Musketeer Bats
Mini P.E.K.K.A Sparky Mega Knight Bats Musketeer Rocket
Rocket Sparky Mega Knight Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Mega Knight
Rocket Mini P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Bats Arrows Mini P.E.K.K.A Musketeer
Arrows Mega Knight Bats Musketeer
Arrows Bats Musketeer Mega Knight
Mini P.E.K.K.A Sparky Musketeer
Mega Knight Bats Arrows Mini P.E.K.K.A Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Sparky
Arrows Mini P.E.K.K.A Musketeer Rocket Mega Knight
Mega Knight Bats Mini P.E.K.K.A Musketeer Rocket Sparky
Mini P.E.K.K.A Rocket Mega Knight Bats Musketeer Sparky
Mini P.E.K.K.A Musketeer Sparky Mega Knight
Arrows Rocket Bats Musketeer
Mini P.E.K.K.A Rocket Sparky Bats Musketeer
Mini P.E.K.K.A Mega Knight Sparky
Rocket Mega Knight Bats Mini P.E.K.K.A Sparky
Musketeer Sparky
Mega Knight Bats Mini P.E.K.K.A Musketeer Sparky
Rocket Mega Knight Arrows
Mini P.E.K.K.A Rocket Mega Knight Sparky
Musketeer Sparky Mega Knight
Sparky Bats Mini P.E.K.K.A Musketeer Rocket
Bats Arrows Mega Knight Mini P.E.K.K.A Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket Sparky
Arrows Musketeer
Rocket Arrows Sparky
Arrows Musketeer Rocket Sparky
Rocket Arrows Sparky Mega Knight
Arrows Bats Musketeer Rocket
Arrows Musketeer Sparky
Arrows
Arrows
Rocket Bats Mini P.E.K.K.A Musketeer Sparky
Rocket Arrows Musketeer Sparky
Arrows Musketeer Rocket
Rocket Musketeer Sparky
Arrows Musketeer Rocket
Arrows Musketeer Sparky
Rocket Arrows Musketeer Sparky
Arrows Musketeer Rocket Sparky Mega Knight
Arrows Rocket Sparky
Bats Mini P.E.K.K.A Rocket Sparky
Rocket Arrows Mini P.E.K.K.A Musketeer Sparky Mega Knight
Rocket Arrows Mega Knight
Rocket Musketeer Sparky Mega Knight
Rocket Arrows
Rocket Musketeer Sparky
Rocket Arrows Musketeer
Arrows Sparky Mega Knight
Arrows Musketeer Sparky
Arrows Musketeer Sparky Mega Knight
Rocket Arrows Musketeer Sparky
Bats Arrows Musketeer Sparky
Rocket Bats Musketeer
Mini P.E.K.K.A Sparky
Arrows Musketeer Rocket Sparky Mega Knight
Rocket Arrows Sparky
Sparky Mega Knight
Rocket Arrows Sparky
Bats Musketeer Rocket
Rocket Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer Rocket Sparky Mega Knight
Arrows Musketeer
Rocket Arrows Sparky
Musketeer Sparky Mega Knight
Bats Musketeer Rocket Sparky
Bats Musketeer Rocket
Musketeer Rocket Sparky Mega Knight

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