My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Dark Prince Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince Prince
Giant Snowball
Bats Mega Minion Goblin Barrel Baby Dragon Lumberjack
Zap
Bats Goblin Barrel Dark Prince Prince
Barbarian Barrel
Goblin Barrel Dark Prince Lumberjack
The Log
Goblin Barrel Dark Prince Prince Lumberjack
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mega Minion Goblin Barrel Baby Dragon Dark Prince Prince Lumberjack
Fireball
Mega Minion Goblin Barrel Baby Dragon Lumberjack
Poison
Bats Mega Minion
Lightning
Mega Minion Baby Dragon Dark Prince Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Goblin Barrel Baby Dragon Dark Prince Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Mega Minion Goblin Barrel

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Goblin Barrel Baby Dragon Dark Prince Prince Lumberjack
Arrows
Mega Minion Goblin Barrel Dark Prince Prince Lumberjack
Mega Minion
Bats Arrows Baby Dragon
Goblin Barrel
Dark Prince Prince Bats Arrows Baby Dragon Lumberjack
Baby Dragon
Bats Mega Minion Goblin Barrel Dark Prince Prince Lumberjack
Dark Prince
Goblin Barrel Prince Bats Arrows Baby Dragon Lumberjack
Prince
Goblin Barrel Dark Prince Bats Arrows Baby Dragon Lumberjack
Lumberjack
Bats Arrows Goblin Barrel Baby Dragon Dark Prince Prince

Defense Synergies 0 15

Bats
Baby Dragon Dark Prince Prince Lumberjack
Arrows
Mega Minion Dark Prince Prince Lumberjack
Mega Minion
Arrows Baby Dragon Dark Prince Lumberjack
Goblin Barrel
Baby Dragon
Bats Mega Minion Dark Prince Prince Lumberjack
Dark Prince
Bats Arrows Mega Minion Baby Dragon Prince
Prince
Bats Arrows Baby Dragon Dark Prince
Lumberjack
Bats Arrows Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon
Lumberjack Bats Mega Minion Dark Prince Prince
Prince Lumberjack Bats Mega Minion Dark Prince
Prince Lumberjack Bats Mega Minion Dark Prince
Arrows Dark Prince Prince Lumberjack
Arrows Bats Mega Minion Baby Dragon Dark Prince Lumberjack
Bats Mega Minion Arrows Baby Dragon
Arrows Baby Dragon
Prince Lumberjack
Dark Prince Prince Lumberjack
Bats Arrows Mega Minion Baby Dragon Dark Prince Lumberjack
Arrows Mega Minion Bats Baby Dragon
Prince Lumberjack Bats Dark Prince
Bats Arrows Mega Minion Baby Dragon Dark Prince Prince Lumberjack
Prince Lumberjack
Prince Lumberjack
Bats Arrows Dark Prince Prince Lumberjack
Arrows Bats Mega Minion Baby Dragon Dark Prince Prince Lumberjack
Arrows Baby Dragon Bats Mega Minion Dark Prince Lumberjack
Prince Lumberjack
Dark Prince Bats Arrows Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Prince
Arrows Mega Minion Baby Dragon Prince Lumberjack
Lumberjack Bats Dark Prince Prince
Dark Prince Prince Lumberjack Bats
Dark Prince Prince Lumberjack
Arrows Bats Baby Dragon
Dark Prince Prince Bats Mega Minion Lumberjack
Dark Prince Prince Lumberjack
Bats Mega Minion Baby Dragon Dark Prince Prince
Mega Minion
Bats Mega Minion Dark Prince Prince Lumberjack
Arrows Dark Prince Prince
Dark Prince Prince Lumberjack
Baby Dragon
Bats Mega Minion Baby Dragon Dark Prince Prince Lumberjack
Bats Arrows Mega Minion Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Dark Prince Prince
Arrows Baby Dragon Dark Prince
Arrows Bats Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Prince Lumberjack
Arrows Dark Prince Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats
Arrows Mega Minion Baby Dragon Dark Prince Prince
Arrows Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Baby Dragon Dark Prince
Mega Minion
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats Mega Minion
Mega Minion
Arrows
Arrows
Prince
Arrows
Bats Dark Prince Prince
Arrows Mega Minion Baby Dragon
Arrows
Mega Minion Baby Dragon Dark Prince Prince Lumberjack
Arrows Baby Dragon
Arrows
Mega Minion Dark Prince Prince
Bats Baby Dragon
Bats
Baby Dragon Dark Prince Prince

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