My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Knight Elite Barbarians Valkyrie Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Elite Barbarians Valkyrie P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Electro Wizard
Poison
Bats Electro Wizard
Lightning
Knight Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Valkyrie Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians P.E.K.K.A Knight
Knight
Bats Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians
Arrows Valkyrie Bats Knight The Log
Valkyrie
Bats Elite Barbarians P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Valkyrie The Log
The Log
Knight Elite Barbarians P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Valkyrie

Defense Synergies 4 14

Bats
Knight Valkyrie P.E.K.K.A The Log Electro Wizard
Arrows
Knight Valkyrie P.E.K.K.A
Knight
Bats Electro Wizard Arrows The Log
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Bats Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Bats Arrows Valkyrie Electro Wizard
The Log
P.E.K.K.A Bats Knight Elite Barbarians Valkyrie Electro Wizard
Electro Wizard
Knight Bats Valkyrie P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Electro Wizard
Elite Barbarians P.E.K.K.A Bats Knight Valkyrie The Log Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians P.E.K.K.A Bats Knight Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie P.E.K.K.A The Log
Arrows The Log Bats Valkyrie Electro Wizard
Bats Electro Wizard Arrows
Arrows Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Arrows Knight The Log
Arrows Bats Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Bats Arrows P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Knight Electro Wizard
Elite Barbarians P.E.K.K.A The Log Electro Wizard
Bats Arrows Knight Elite Barbarians Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Bats Knight Elite Barbarians The Log Electro Wizard
Arrows Valkyrie The Log Bats Knight Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Valkyrie Bats Arrows Knight Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Elite Barbarians Valkyrie The Log
P.E.K.K.A Bats Knight Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Bats Knight Elite Barbarians The Log Electro Wizard
P.E.K.K.A Knight Elite Barbarians Valkyrie
Arrows Bats Electro Wizard
P.E.K.K.A Bats Knight Elite Barbarians Valkyrie Electro Wizard
P.E.K.K.A Knight Elite Barbarians Valkyrie
P.E.K.K.A Electro Wizard Bats Knight Elite Barbarians Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Bats Knight Elite Barbarians Valkyrie
P.E.K.K.A Arrows Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians P.E.K.K.A Knight Valkyrie
Valkyrie
Elite Barbarians Electro Wizard Bats Knight Valkyrie P.E.K.K.A The Log
Bats Arrows Valkyrie Elite Barbarians P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard
P.E.K.K.A
P.E.K.K.A Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight Valkyrie The Log
Arrows Valkyrie The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Elite Barbarians Electro Wizard
Arrows Knight Valkyrie The Log Electro Wizard
Arrows
Knight Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Elite Barbarians Bats Arrows Electro Wizard
Electro Wizard Bats
Elite Barbarians
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Bats
Arrows Electro Wizard
Arrows The Log
Knight Valkyrie Electro Wizard
Arrows The Log
Arrows
Elite Barbarians P.E.K.K.A
Bats Elite Barbarians The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: