My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Witch Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel Princess Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton King
Giant Snowball
Bats Battle Ram Witch Princess Skeleton King
Zap
Bats Battle Ram Witch Princess Skeleton King
Barbarian Barrel
Knight Battle Ram Witch Princess Skeleton King
The Log
Battle Ram Witch Princess Skeleton King
Earthquake
Witch Skeleton King
Arrows
Bats Witch Princess Skeleton King
Royal Delivery
Bats Knight Battle Ram Witch Princess Skeleton King
Fireball
Battle Ram Witch Princess Skeleton King
Poison
Bats Witch Princess Skeleton King
Lightning
Knight Battle Ram Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Knight Princess Battle Ram Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Battle Ram Barbarian Barrel Skeleton King
Arrows
Knight Battle Ram
Knight
Bats Battle Ram Princess Arrows Barbarian Barrel Witch
Battle Ram
Knight Bats Arrows Barbarian Barrel Witch Princess
Barbarian Barrel
Bats Knight Battle Ram
Witch
Knight Battle Ram Skeleton King
Princess
Knight Battle Ram
Skeleton King
Bats Witch

Defense Synergies 2 9

Bats
Knight Barbarian Barrel Skeleton King
Arrows
Knight Barbarian Barrel
Knight
Bats Princess Arrows Barbarian Barrel Witch
Battle Ram
Barbarian Barrel
Bats Arrows Knight Witch Princess
Witch
Knight Barbarian Barrel
Princess
Knight Barbarian Barrel Skeleton King
Skeleton King
Bats Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Bats Knight Witch
Witch Bats Knight
Witch Bats Knight Skeleton King
Arrows Barbarian Barrel Princess
Arrows Barbarian Barrel Bats
Bats Arrows Witch Princess
Arrows Barbarian Barrel
Witch Princess Skeleton King
Knight Barbarian Barrel
Bats Witch Arrows Knight Barbarian Barrel Princess Skeleton King
Arrows Bats Witch Princess
Bats Knight Witch
Bats Arrows Barbarian Barrel Witch Princess Skeleton King
Knight Skeleton King
Bats Arrows Knight Witch
Arrows Bats Knight Barbarian Barrel Witch
Arrows Barbarian Barrel Witch Bats Knight Princess
Bats Arrows Knight Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Witch
Arrows Knight Barbarian Barrel
Bats Knight Witch
Bats Knight Barbarian Barrel
Knight Witch
Arrows Bats Witch Princess
Bats Knight Witch
Knight
Bats Knight Barbarian Barrel Witch
Witch
Bats Knight Witch
Arrows
Knight Witch Skeleton King
Witch Princess
Witch Bats Knight Barbarian Barrel Skeleton King
Bats Arrows Barbarian Barrel Witch Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Princess
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Bats Witch Princess
Arrows Witch Princess
Arrows Barbarian Barrel Princess
Arrows
Bats
Arrows Knight Barbarian Barrel Princess
Arrows Princess
Knight Barbarian Barrel Princess
Arrows Barbarian Barrel Princess
Princess Arrows Barbarian Barrel
Arrows Barbarian Barrel Witch Princess
Arrows Barbarian Barrel Princess
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Princess
Arrows Barbarian Barrel Witch Princess
Arrows Princess
Arrows Barbarian Barrel
Arrows Barbarian Barrel Witch Princess
Witch
Arrows Barbarian Barrel Witch Princess
Arrows Witch Princess
Arrows Barbarian Barrel
Bats Arrows Witch Princess
Bats Witch
Arrows
Arrows Princess
Arrows Princess
Bats Barbarian Barrel Witch Princess
Arrows Witch Princess
Arrows Barbarian Barrel
Knight Princess
Arrows Princess Skeleton King
Arrows
Bats Witch Princess Skeleton King
Bats Witch Princess
Barbarian Barrel Witch Princess

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