My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Skeleton Army Lumberjack
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Elite Barbarians Skeleton Army Lumberjack
The Log
Firecracker Elite Barbarians Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Knight Firecracker Elite Barbarians Skeleton Army Lumberjack
Fireball
Firecracker Elite Barbarians Skeleton Army Lumberjack
Poison
Bats Firecracker Skeleton Army
Lightning
Knight Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Skeleton Army Void Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elite Barbarians Lumberjack
Arrows
Elite Barbarians Void Knight Lumberjack
Knight
Bats Firecracker Arrows Elite Barbarians Lumberjack
Firecracker
Knight Bats Elite Barbarians Lumberjack
Elite Barbarians
Arrows Bats Knight Firecracker Lumberjack
Skeleton Army
Void
Arrows
Lumberjack
Bats Arrows Knight Firecracker Elite Barbarians

Defense Synergies 2 10

Bats
Knight Firecracker Lumberjack
Arrows
Knight Void Lumberjack
Knight
Bats Firecracker Arrows Skeleton Army Lumberjack
Firecracker
Knight Bats Skeleton Army Lumberjack
Elite Barbarians
Skeleton Army
Knight Firecracker Lumberjack
Void
Arrows
Lumberjack
Bats Arrows Knight Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void
Elite Barbarians Skeleton Army Lumberjack Bats Knight Firecracker
Skeleton Army Lumberjack Bats Knight Elite Barbarians Void
Elite Barbarians Skeleton Army Lumberjack Bats Knight Firecracker
Arrows Firecracker Elite Barbarians Skeleton Army Lumberjack
Arrows Skeleton Army Bats Firecracker Lumberjack
Bats Arrows Firecracker Void
Arrows Void
Elite Barbarians Skeleton Army Lumberjack
Knight Elite Barbarians Skeleton Army Firecracker Lumberjack
Bats Skeleton Army Arrows Knight Firecracker Lumberjack
Arrows Bats Firecracker
Skeleton Army Lumberjack Bats Knight Elite Barbarians
Skeleton Army Bats Arrows Firecracker Lumberjack
Elite Barbarians Skeleton Army Knight Lumberjack
Skeleton Army Elite Barbarians Lumberjack
Bats Arrows Knight Firecracker Elite Barbarians Skeleton Army Lumberjack
Arrows Bats Knight Firecracker Elite Barbarians Skeleton Army Lumberjack
Arrows Bats Knight Firecracker Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Bats Arrows Knight Firecracker Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Elite Barbarians Void
Void Arrows Knight Firecracker Elite Barbarians Lumberjack
Skeleton Army Lumberjack Bats Knight Elite Barbarians
Skeleton Army Lumberjack Bats Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army Lumberjack
Arrows Firecracker Bats
Skeleton Army Bats Knight Elite Barbarians Void Lumberjack
Knight Elite Barbarians Skeleton Army Lumberjack
Void Bats Knight Firecracker Elite Barbarians Skeleton Army
Skeleton Army
Bats Knight Elite Barbarians Lumberjack
Skeleton Army Arrows Elite Barbarians Void
Elite Barbarians Skeleton Army Knight Lumberjack
Firecracker Skeleton Army
Elite Barbarians Skeleton Army Bats Knight Firecracker Lumberjack
Bats Arrows Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Knight Firecracker Void
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Bats Elite Barbarians Void Lumberjack
Firecracker Void Arrows Knight
Void Arrows Firecracker
Knight Firecracker Elite Barbarians Void
Arrows Firecracker Void
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Void Arrows Firecracker
Arrows Firecracker
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker
Bats Firecracker Void
Elite Barbarians Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Bats Skeleton Army Void
Arrows Firecracker
Arrows
Void Knight Firecracker Lumberjack
Arrows Firecracker
Void Arrows
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians
Firecracker Bats Void
Void Firecracker

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