My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker Tesla Giant Skeleton
The Log
Firecracker Hog Rider Giant Skeleton
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider Giant Skeleton Inferno Dragon
Fireball
Firecracker Tesla Hog Rider Inferno Dragon
Poison
Bats Firecracker
Lightning
Knight Tesla Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Tesla Hog Rider Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Giant Skeleton Firecracker Inferno Dragon
Arrows
Hog Rider Knight Giant Skeleton
Knight
Bats Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Bats Giant Skeleton Inferno Dragon
Tesla
Hog Rider
Bats Arrows Knight Firecracker Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Hog Rider
Inferno Dragon
Bats Firecracker

Defense Synergies 3 10

Bats
Knight Firecracker Tesla Giant Skeleton Inferno Dragon
Arrows
Knight Tesla Giant Skeleton
Knight
Bats Firecracker Tesla Arrows
Firecracker
Knight Bats Tesla Giant Skeleton
Tesla
Knight Bats Arrows Firecracker Inferno Dragon
Hog Rider
Giant Skeleton
Bats Arrows Firecracker
Inferno Dragon
Bats Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Inferno Dragon Bats Knight Firecracker Tesla
Tesla Bats Knight Giant Skeleton Inferno Dragon
Tesla Inferno Dragon Bats Knight Firecracker
Arrows Firecracker Giant Skeleton
Arrows Bats Firecracker Tesla
Bats Tesla Inferno Dragon Arrows Firecracker
Arrows Tesla Giant Skeleton
Tesla Inferno Dragon
Knight Firecracker Tesla Giant Skeleton
Bats Arrows Knight Firecracker Tesla Giant Skeleton
Arrows Tesla Inferno Dragon Bats Firecracker
Tesla Bats Knight Giant Skeleton
Bats Arrows Firecracker Tesla
Inferno Dragon Knight Tesla
Tesla Inferno Dragon
Tesla Bats Arrows Knight Firecracker
Arrows Tesla Bats Knight Firecracker
Arrows Bats Knight Firecracker Tesla Giant Skeleton Inferno Dragon
Tesla Inferno Dragon
Bats Arrows Knight Firecracker Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton
Arrows Knight Firecracker Tesla Inferno Dragon
Giant Skeleton Bats Knight
Giant Skeleton Bats Knight Tesla
Giant Skeleton Knight Tesla Inferno Dragon
Arrows Firecracker Bats Tesla
Bats Knight Tesla Giant Skeleton
Giant Skeleton Knight Tesla Inferno Dragon
Giant Skeleton Bats Knight Firecracker Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Knight Tesla Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Tesla
Firecracker Tesla
Tesla Bats Knight Firecracker Giant Skeleton Inferno Dragon
Bats Arrows Firecracker Tesla Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Giant Skeleton

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