My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner Inferno Dragon
Giant Snowball
Bats Skeleton Army Miner Inferno Dragon
Zap
Bats Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Firecracker Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Knight Firecracker Skeleton Army Miner Inferno Dragon
Fireball
Firecracker Skeleton Army Inferno Dragon
Poison
Bats Firecracker Skeleton Army
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Skeleton Army Miner Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Knight Firecracker Inferno Dragon
Arrows
Knight Miner Mega Knight
Knight
Bats Firecracker Arrows Miner
Firecracker
Knight Miner Bats Inferno Dragon Mega Knight
Skeleton Army
Miner
Bats Firecracker Arrows Knight Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Miner
Mega Knight
Bats Inferno Dragon Arrows Firecracker Miner

Defense Synergies 3 10

Bats
Knight Firecracker Inferno Dragon Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Firecracker Arrows Skeleton Army
Firecracker
Knight Bats Skeleton Army Mega Knight
Skeleton Army
Knight Firecracker Inferno Dragon
Miner
Mega Knight
Inferno Dragon
Bats Skeleton Army Mega Knight
Mega Knight
Arrows Bats Firecracker Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Skeleton Army Inferno Dragon Bats Knight Firecracker Mega Knight
Skeleton Army Mega Knight Bats Knight Inferno Dragon
Skeleton Army Inferno Dragon Bats Knight Firecracker Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Bats Firecracker Mega Knight
Bats Inferno Dragon Arrows Firecracker
Arrows Mega Knight
Inferno Dragon Skeleton Army
Knight Skeleton Army Firecracker Miner Mega Knight
Bats Skeleton Army Arrows Knight Firecracker Mega Knight
Arrows Inferno Dragon Bats Firecracker
Skeleton Army Mega Knight Bats Knight
Skeleton Army Mega Knight Bats Arrows Firecracker
Skeleton Army Inferno Dragon Knight Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Bats Arrows Knight Firecracker Skeleton Army
Arrows Mega Knight Bats Knight Firecracker Skeleton Army
Arrows Bats Knight Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Arrows Knight Firecracker Miner Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats Knight
Skeleton Army Mega Knight Bats Knight
Knight Skeleton Army Inferno Dragon Mega Knight
Arrows Firecracker Bats
Skeleton Army Bats Knight
Mega Knight Knight Skeleton Army Inferno Dragon
Mega Knight Bats Knight Firecracker Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Knight Firecracker Inferno Dragon
Bats Arrows Mega Knight Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Bats
Firecracker Miner Arrows Knight
Arrows Firecracker
Knight Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Miner
Arrows Miner Mega Knight
Miner Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Skeleton Army
Arrows Firecracker
Arrows
Miner Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Miner Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: