My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Knight Firecracker Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Knight Firecracker Hog Rider Witch
Fireball
Firecracker Hog Rider Witch
Poison
Bats Firecracker Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Hog Rider Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Knight Mega Knight
Knight
Bats Firecracker Hog Rider Arrows Witch
Firecracker
Knight Hog Rider Bats Mega Knight
Hog Rider
Bats Arrows Knight Firecracker Witch Mega Knight Golden Knight
Witch
Knight Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider Witch
Golden Knight
Hog Rider

Defense Synergies 3 9

Bats
Knight Firecracker Mega Knight Golden Knight
Arrows
Mega Knight Knight Golden Knight
Knight
Bats Firecracker Arrows Witch
Firecracker
Knight Bats Mega Knight Golden Knight
Hog Rider
Witch
Knight Mega Knight
Mega Knight
Arrows Bats Firecracker Witch
Golden Knight
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Golden Knight
Bats Knight Firecracker Witch Mega Knight
Witch Mega Knight Bats Knight
Witch Bats Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Arrows Firecracker Witch
Arrows Mega Knight Golden Knight
Witch
Knight Firecracker Mega Knight
Bats Witch Arrows Knight Firecracker Mega Knight
Arrows Bats Firecracker Witch
Mega Knight Bats Knight Witch
Mega Knight Bats Arrows Firecracker Witch Golden Knight
Knight Mega Knight
Mega Knight
Mega Knight Bats Arrows Knight Firecracker Witch
Arrows Mega Knight Bats Knight Firecracker Witch Golden Knight
Arrows Witch Bats Knight Firecracker Mega Knight
Mega Knight Bats Arrows Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Arrows Knight Firecracker Mega Knight
Mega Knight Bats Knight Witch Golden Knight
Mega Knight Bats Knight
Knight Witch Mega Knight
Arrows Firecracker Bats Witch
Bats Knight Witch
Mega Knight Knight
Mega Knight Bats Knight Firecracker Witch
Witch
Mega Knight Bats Knight Witch Golden Knight
Mega Knight Arrows
Mega Knight Knight Witch Golden Knight
Firecracker Witch Mega Knight
Witch Bats Knight Firecracker Golden Knight
Bats Arrows Mega Knight Firecracker Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker Golden Knight
Bats
Firecracker Arrows Knight Golden Knight
Arrows Firecracker
Knight Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Golden Knight
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch Golden Knight
Arrows Witch Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Witch Golden Knight
Firecracker Bats Witch
Firecracker Witch Mega Knight Golden Knight

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