My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Knight Firecracker Hog Rider Skeleton Army P.E.K.K.A
Fireball
Firecracker Hog Rider Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Skeleton Army Hog Rider Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Bats Firecracker Hog Rider Arrows
Firecracker
Knight Hog Rider Bats P.E.K.K.A
Hog Rider
Bats Arrows Knight Firecracker Golden Knight
Skeleton Army
P.E.K.K.A
Arrows Bats Firecracker
Golden Knight
Hog Rider

Defense Synergies 2 10

Bats
Knight Firecracker P.E.K.K.A Golden Knight
Arrows
Knight P.E.K.K.A Golden Knight
Knight
Bats Firecracker Arrows Skeleton Army
Firecracker
Knight Bats Skeleton Army P.E.K.K.A Golden Knight
Hog Rider
Skeleton Army
Knight Firecracker
P.E.K.K.A
Bats Arrows Firecracker
Golden Knight
Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Golden Knight
Skeleton Army P.E.K.K.A Bats Knight Firecracker
Skeleton Army P.E.K.K.A Bats Knight
Skeleton Army P.E.K.K.A Bats Knight Firecracker
Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Firecracker
Bats Arrows Firecracker
Arrows P.E.K.K.A Golden Knight
P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker
Bats Skeleton Army Arrows Knight Firecracker
Arrows Bats Firecracker
Skeleton Army P.E.K.K.A Bats Knight
Skeleton Army Bats Arrows Firecracker P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A
Bats Arrows Knight Firecracker Skeleton Army P.E.K.K.A
Arrows Bats Knight Firecracker Skeleton Army Golden Knight
Arrows Bats Knight Firecracker
P.E.K.K.A
Skeleton Army Bats Arrows Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army P.E.K.K.A
Arrows Knight Firecracker
Skeleton Army P.E.K.K.A Bats Knight Golden Knight
Skeleton Army P.E.K.K.A Bats Knight
P.E.K.K.A Knight Skeleton Army
Arrows Firecracker Bats
Skeleton Army P.E.K.K.A Bats Knight
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Bats Knight Firecracker Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Knight Golden Knight
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Knight Golden Knight
Firecracker Skeleton Army
Skeleton Army Bats Knight Firecracker P.E.K.K.A Golden Knight
Bats Arrows Firecracker P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Bats
Firecracker Arrows Knight Golden Knight
Arrows Firecracker
Knight Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Golden Knight
Arrows Firecracker Golden Knight
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Skeleton Army
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker Golden Knight
Firecracker Bats
Firecracker Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: