My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit Inferno Dragon
Giant Snowball
Bats Miner Inferno Dragon
Zap
Bats Bandit Inferno Dragon
Barbarian Barrel
Knight Executioner Bandit
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Executioner Miner Bandit Inferno Dragon
Fireball
Executioner Bandit Inferno Dragon
Poison
Bats Executioner
Lightning
Knight Executioner Bandit Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Executioner Miner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Miner Bandit Inferno Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Knight Bandit Inferno Dragon
Arrows
Knight Miner Bandit Mega Knight
Knight
Bats Executioner Arrows Miner
Executioner
Knight Miner Bandit Mega Knight
Miner
Bats Arrows Knight Executioner Bandit Inferno Dragon Mega Knight
Bandit
Bats Arrows Executioner Miner Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Arrows Executioner Miner Bandit

Defense Synergies 3 10

Bats
Knight Bandit Inferno Dragon Mega Knight
Arrows
Mega Knight Knight Bandit
Knight
Bats Executioner Arrows
Executioner
Knight Bandit Mega Knight
Miner
Mega Knight
Bandit
Bats Arrows Executioner Mega Knight
Inferno Dragon
Bats Mega Knight
Mega Knight
Arrows Bats Executioner Miner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Inferno Dragon Bats Knight Executioner Bandit Mega Knight
Mega Knight Bats Knight Executioner Bandit Inferno Dragon
Inferno Dragon Bats Knight Bandit Mega Knight
Arrows Mega Knight
Arrows Bats Executioner Bandit Mega Knight
Bats Inferno Dragon Arrows Executioner
Arrows Bandit Mega Knight
Inferno Dragon
Knight Miner Bandit Mega Knight
Bats Executioner Arrows Knight Bandit Mega Knight
Arrows Executioner Inferno Dragon Bats
Mega Knight Bats Knight Bandit
Executioner Mega Knight Bats Arrows
Inferno Dragon Knight Bandit Mega Knight
Bandit Inferno Dragon Mega Knight
Mega Knight Bats Arrows Knight Executioner
Arrows Mega Knight Bats Knight Executioner Bandit
Arrows Executioner Bats Knight Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Arrows Knight Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bandit
Bandit Arrows Knight Executioner Miner Inferno Dragon Mega Knight
Bandit Mega Knight Bats Knight
Mega Knight Bats Knight Bandit
Knight Executioner Bandit Inferno Dragon Mega Knight
Arrows Executioner Bats
Bats Knight Bandit
Mega Knight Knight Inferno Dragon
Mega Knight Bats Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Knight
Mega Knight Arrows
Mega Knight Knight Executioner Bandit
Executioner Mega Knight
Bats Knight Executioner Inferno Dragon
Bats Arrows Executioner Mega Knight Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Executioner Miner Bandit
Arrows Miner Bandit
Arrows Knight
Executioner Arrows Mega Knight
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows Miner Bandit
Bats
Miner Arrows Knight Bandit
Arrows Executioner
Knight Executioner Miner Bandit
Arrows Bandit
Arrows
Arrows Executioner Bandit
Arrows Executioner Bandit Mega Knight
Arrows
Bats
Arrows Executioner Bandit Mega Knight
Arrows Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Mega Knight
Inferno Dragon
Arrows Miner Executioner Bandit
Arrows Miner Bandit Mega Knight
Miner Arrows Bandit
Bats Arrows Executioner
Bats
Arrows Miner Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Bandit
Arrows Executioner
Arrows
Miner Knight Executioner Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Bats
Bats Executioner
Executioner Miner Bandit Mega Knight

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