My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Bomber Bats Minion Horde Hog Rider
Zap
Bomber Bats Minion Horde
Barbarian Barrel
Bomber Knight Elite Barbarians Valkyrie
The Log
Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats Minion Horde
Royal Delivery
Bomber Bats Knight Minion Horde Elite Barbarians Valkyrie Hog Rider
Fireball
Bomber Minion Horde Elite Barbarians Hog Rider
Poison
Bomber Bats Minion Horde
Lightning
Knight Elite Barbarians Valkyrie
Rocket
Minion Horde Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Valkyrie Hog Rider Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Elite Barbarians Valkyrie Hog Rider
Bats
Knight Valkyrie Hog Rider Bomber Elite Barbarians
Arrows
Elite Barbarians Hog Rider Knight
Knight
Bats Hog Rider Bomber Arrows Minion Horde Elite Barbarians
Minion Horde
Knight Hog Rider
Elite Barbarians
Arrows Valkyrie Bomber Bats Knight Hog Rider
Valkyrie
Bats Elite Barbarians Hog Rider Bomber
Hog Rider
Bats Arrows Knight Valkyrie Bomber Minion Horde Elite Barbarians

Defense Synergies 3 6

Bomber
Knight Bats Valkyrie
Bats
Knight Bomber Valkyrie
Arrows
Knight Valkyrie
Knight
Bomber Bats Arrows Minion Horde
Minion Horde
Knight
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Bomber Bats Arrows
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minion Horde Valkyrie
Minion Horde Elite Barbarians Bomber Bats Knight Valkyrie
Minion Horde Bomber Bats Knight Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Bomber Bats Knight Valkyrie
Bomber Arrows Elite Barbarians Valkyrie
Arrows Bomber Bats Valkyrie
Bats Minion Horde Arrows
Arrows Valkyrie
Minion Horde Elite Barbarians
Knight Elite Barbarians Bomber Minion Horde Valkyrie
Bats Minion Horde Valkyrie Bomber Arrows Knight
Arrows Minion Horde Bats
Minion Horde Bomber Bats Knight Elite Barbarians Valkyrie
Bomber Valkyrie Bats Arrows Minion Horde
Elite Barbarians Knight Minion Horde
Minion Horde Elite Barbarians
Minion Horde Bomber Bats Arrows Knight Elite Barbarians Valkyrie
Arrows Bomber Bats Knight Minion Horde Elite Barbarians Valkyrie
Arrows Valkyrie Bomber Bats Knight
Elite Barbarians
Bomber Valkyrie Bats Arrows Knight Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians
Bomber Arrows Knight Elite Barbarians Valkyrie
Bats Knight Minion Horde Elite Barbarians Valkyrie
Valkyrie Bats Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Valkyrie
Arrows Bats Minion Horde
Bats Knight Minion Horde Elite Barbarians Valkyrie
Knight Minion Horde Elite Barbarians Valkyrie
Minion Horde Bats Knight Elite Barbarians Valkyrie
Minion Horde
Bats Knight Minion Horde Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Knight Minion Horde Valkyrie
Bomber Minion Horde Valkyrie
Elite Barbarians Bomber Bats Knight Minion Horde Valkyrie
Bats Arrows Valkyrie Bomber Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Knight Valkyrie
Bomber Arrows Minion Horde Valkyrie
Arrows Bats Minion Horde
Bomber Arrows Minion Horde
Arrows
Arrows
Bats Minion Horde Elite Barbarians
Arrows Knight Minion Horde Valkyrie
Arrows
Knight Elite Barbarians
Arrows Minion Horde
Arrows Elite Barbarians
Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Bats Minion Horde
Bomber Arrows
Bomber Arrows Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Bomber Valkyrie
Minion Horde
Arrows
Arrows
Arrows
Elite Barbarians Bats Arrows Minion Horde
Bats Minion Horde
Minion Horde Elite Barbarians
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats
Arrows
Arrows
Knight Minion Horde Valkyrie
Arrows Bomber
Arrows
Minion Horde Elite Barbarians
Bats Minion Horde Elite Barbarians
Bats

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