My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Tesla Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Giant
Giant Snowball
Bomber Bats Goblin Gang
Zap
Bomber Bats Goblin Gang Royal Giant
Barbarian Barrel
Bomber Knight Goblin Gang Tesla Executioner
The Log
Bomber Goblin Gang Royal Giant
Earthquake
Bomber Goblin Gang Tesla
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Knight Goblin Gang Executioner
Fireball
Bomber Goblin Gang Tesla Executioner
Poison
Bomber Bats Goblin Gang Executioner
Lightning
Knight Tesla Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Goblin Gang Tesla Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Knight
Bats
Knight Royal Giant Bomber
Arrows
Royal Giant Knight
Knight
Bats Goblin Gang Executioner Bomber Arrows
Goblin Gang
Knight Royal Giant
Tesla
Royal Giant
Bomber Bats Arrows Goblin Gang Executioner
Executioner
Knight Royal Giant

Defense Synergies 6 5

Bomber
Knight Bats Tesla
Bats
Knight Bomber Tesla
Arrows
Knight Tesla
Knight
Bomber Bats Goblin Gang Tesla Executioner Arrows
Goblin Gang
Knight Tesla
Tesla
Knight Goblin Gang Bomber Bats Arrows
Royal Giant
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Executioner
Bomber Bats Knight Goblin Gang Tesla Executioner
Goblin Gang Tesla Bomber Bats Knight Executioner
Tesla Bomber Bats Knight Goblin Gang
Bomber Arrows
Arrows Goblin Gang Bomber Bats Tesla Executioner
Bats Tesla Arrows Goblin Gang Executioner
Arrows Tesla
Tesla Goblin Gang
Knight Goblin Gang Bomber Tesla
Bats Goblin Gang Executioner Bomber Arrows Knight Tesla
Arrows Tesla Executioner Bats Goblin Gang
Tesla Bomber Bats Knight Goblin Gang
Bomber Executioner Bats Arrows Goblin Gang Tesla
Knight Goblin Gang Tesla
Goblin Gang Tesla
Tesla Bomber Bats Arrows Knight Goblin Gang Executioner
Arrows Tesla Bomber Bats Knight Goblin Gang Executioner
Arrows Executioner Bomber Bats Knight Tesla
Tesla
Bomber Goblin Gang Bats Arrows Knight Tesla Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla
Bomber Arrows Knight Goblin Gang Tesla Executioner
Goblin Gang Bats Knight
Goblin Gang Bats Knight Tesla
Knight Goblin Gang Tesla Executioner
Arrows Executioner Bats Goblin Gang Tesla
Goblin Gang Bats Knight Tesla
Knight Tesla
Bats Knight
Goblin Gang Tesla
Bats Knight Tesla
Arrows
Knight Goblin Gang Tesla Executioner
Bomber Tesla Executioner
Goblin Gang Tesla Bomber Bats Knight Executioner
Bats Arrows Executioner Bomber Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner
Arrows
Arrows Knight
Bomber Executioner Arrows
Arrows Executioner Bats
Bomber Arrows Executioner
Arrows Executioner
Arrows
Bats Goblin Gang
Arrows Knight
Arrows Executioner
Knight Executioner
Arrows
Arrows
Bomber Arrows Executioner
Arrows Executioner
Arrows
Bomber Bats
Bomber Arrows Executioner
Bomber Arrows
Arrows
Arrows
Arrows Bomber Executioner
Arrows Executioner
Arrows
Arrows
Bats Arrows Executioner
Bats
Bomber Arrows
Arrows
Arrows
Bats Goblin Gang
Arrows Executioner
Arrows
Knight Goblin Gang Executioner
Arrows Bomber Executioner
Arrows
Executioner
Bats Goblin Gang
Bats Executioner
Executioner

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