My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Balloon
Giant Snowball
Bats Hog Rider Furnace Skeleton Army Witch Balloon
Zap
Bats Furnace Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Furnace Skeleton Army Witch
The Log
Hog Rider Furnace Skeleton Army Witch
Earthquake
Hog Rider Furnace Skeleton Army Witch
Arrows
Bats Furnace Skeleton Army Witch
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army Witch Balloon
Fireball
Hog Rider Furnace Skeleton Army Witch Balloon
Poison
Bats Furnace Skeleton Army Witch Balloon
Lightning
Valkyrie Furnace Witch Balloon
Rocket
Valkyrie Hog Rider Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Hog Rider Furnace Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Balloon
Arrows
Hog Rider Balloon
Valkyrie
Bats Hog Rider Balloon Furnace Witch
Hog Rider
Bats Arrows Valkyrie Furnace Witch Balloon
Furnace
Valkyrie Hog Rider Balloon
Skeleton Army
Witch
Valkyrie Hog Rider
Balloon
Bats Arrows Valkyrie Hog Rider Furnace

Defense Synergies 0 6

Bats
Valkyrie
Arrows
Valkyrie Furnace
Valkyrie
Bats Arrows Furnace Witch
Hog Rider
Furnace
Arrows Valkyrie Skeleton Army
Skeleton Army
Furnace
Witch
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Bats Valkyrie Furnace Witch
Furnace Skeleton Army Witch Bats Valkyrie
Skeleton Army Witch Bats Valkyrie Furnace
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie Furnace
Bats Furnace Arrows Witch
Arrows Valkyrie
Witch Furnace Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Arrows Furnace
Arrows Bats Furnace Witch
Furnace Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Arrows Furnace Witch
Skeleton Army Furnace
Skeleton Army Furnace
Bats Arrows Valkyrie Furnace Skeleton Army Witch
Arrows Bats Valkyrie Furnace Skeleton Army Witch
Arrows Valkyrie Furnace Witch Bats
Valkyrie Skeleton Army Bats Arrows Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace Witch
Arrows Valkyrie
Skeleton Army Bats Valkyrie Furnace Witch
Valkyrie Skeleton Army Bats
Valkyrie Skeleton Army Witch
Arrows Furnace Bats Witch
Skeleton Army Bats Valkyrie Furnace Witch
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army Witch
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Furnace Skeleton Army Witch
Skeleton Army Witch Bats Valkyrie Furnace
Bats Arrows Valkyrie Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Furnace
Arrows Bats Furnace Witch
Arrows Furnace Witch
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows Furnace
Arrows Furnace Witch
Arrows Furnace
Arrows
Bats
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Furnace Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Furnace Witch
Bats Witch
Arrows
Arrows
Arrows
Bats Skeleton Army Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
Bats Witch
Bats Witch
Witch

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