My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Prince Cannon Cart Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Prince Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince Cannon Cart
Giant Snowball
Bats Hog Rider Baby Dragon Lumberjack
Zap
Bats Prince Cannon Cart
Barbarian Barrel
Cannon Cart Lumberjack
The Log
Hog Rider Prince Cannon Cart Lumberjack
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Baby Dragon Prince Cannon Cart Lumberjack
Fireball
Hog Rider Baby Dragon Cannon Cart Lumberjack
Poison
Bats
Lightning
Baby Dragon Prince Cannon Cart Lumberjack
Rocket
Hog Rider Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Hog Rider Baby Dragon Lumberjack Prince Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Hog Rider

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Baby Dragon Prince Cannon Cart Lumberjack
Arrows
Hog Rider Prince Cannon Cart Lumberjack
Hog Rider
Bats Arrows The Log Baby Dragon Prince Cannon Cart Lumberjack
Baby Dragon
Bats Hog Rider Prince Cannon Cart Lumberjack
Prince
Bats Arrows Hog Rider Baby Dragon The Log Lumberjack
Cannon Cart
The Log Bats Arrows Hog Rider Baby Dragon Lumberjack
The Log
Hog Rider Cannon Cart Prince Lumberjack
Lumberjack
Bats Arrows Hog Rider Baby Dragon Prince Cannon Cart The Log

Defense Synergies 1 14

Bats
Baby Dragon Prince Cannon Cart The Log Lumberjack
Arrows
Prince Cannon Cart Lumberjack
Hog Rider
Baby Dragon
Bats Prince Cannon Cart The Log Lumberjack
Prince
The Log Bats Arrows Baby Dragon
Cannon Cart
Bats Arrows Baby Dragon Lumberjack
The Log
Prince Bats Baby Dragon Lumberjack
Lumberjack
Bats Arrows Baby Dragon Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Baby Dragon The Log
Lumberjack Bats Prince Cannon Cart The Log
Prince Lumberjack Bats Cannon Cart
Prince Lumberjack Bats Cannon Cart
Arrows Prince The Log Lumberjack
Arrows The Log Bats Baby Dragon Cannon Cart Lumberjack
Bats Arrows Baby Dragon
Arrows Baby Dragon Cannon Cart The Log
Prince Lumberjack
Prince Cannon Cart Lumberjack
Bats Arrows Baby Dragon Cannon Cart The Log Lumberjack
Arrows Bats Baby Dragon
Prince Lumberjack Bats Cannon Cart The Log
Bats Arrows Baby Dragon Prince Cannon Cart The Log Lumberjack
Prince Cannon Cart Lumberjack
Prince The Log Lumberjack
Bats Arrows Prince Cannon Cart Lumberjack
Arrows Bats Baby Dragon Prince Cannon Cart The Log Lumberjack
Arrows Baby Dragon The Log Bats Cannon Cart Lumberjack
Prince Cannon Cart Lumberjack
Bats Arrows Baby Dragon Prince Cannon Cart The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince Cannon Cart
Arrows Baby Dragon Prince Cannon Cart The Log Lumberjack
Lumberjack Bats Prince Cannon Cart The Log
Prince Lumberjack Bats Cannon Cart The Log
Prince Cannon Cart Lumberjack
Arrows Bats Baby Dragon
Prince Bats Cannon Cart Lumberjack
Prince Cannon Cart Lumberjack
Bats Baby Dragon Prince Cannon Cart The Log
Bats Prince Cannon Cart Lumberjack
Arrows Prince The Log
Prince Cannon Cart Lumberjack
Baby Dragon Cannon Cart
Bats Baby Dragon Prince Cannon Cart The Log Lumberjack
Bats Arrows Baby Dragon Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Cannon Cart The Log
Cannon Cart Arrows Prince The Log
Arrows Baby Dragon The Log
Arrows Bats Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Bats Prince Lumberjack
Arrows Prince Cannon Cart The Log
Arrows Baby Dragon
Baby Dragon Cannon Cart The Log
Arrows Baby Dragon Cannon Cart
Arrows Baby Dragon Prince Cannon Cart The Log
Arrows Baby Dragon Cannon Cart The Log
Arrows Baby Dragon Cannon Cart The Log
Arrows
Bats
Arrows Baby Dragon Prince The Log
Arrows Baby Dragon The Log
Baby Dragon Prince The Log
Arrows
Prince The Log
Arrows Baby Dragon Cannon Cart The Log
Arrows The Log Baby Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon Prince The Log
Arrows Baby Dragon The Log
Bats Arrows Baby Dragon
Bats
Arrows The Log
Arrows
Prince
Arrows The Log
Bats Prince Cannon Cart
Arrows Baby Dragon
Arrows The Log
Baby Dragon Prince Cannon Cart Lumberjack
Arrows The Log Baby Dragon
Arrows
Prince Cannon Cart
Bats Baby Dragon The Log
Bats
Baby Dragon Prince Cannon Cart The Log

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