My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Witch Miner Inferno Dragon
Zap
Bats Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Witch Miner Inferno Dragon
Fireball
Goblin Gang Witch Inferno Dragon
Poison
Bats Goblin Gang Witch
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Miner Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Inferno Dragon
Arrows
Miner Mega Knight
Goblin Gang
Miner
Witch
Miner Mega Knight
The Log
Miner Mega Knight
Miner
Bats Goblin Gang Arrows Witch The Log Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Arrows Witch The Log Miner

Defense Synergies 1 13

Bats
The Log Inferno Dragon Mega Knight
Arrows
Mega Knight
Goblin Gang
The Log Miner Inferno Dragon
Witch
The Log Mega Knight
The Log
Bats Goblin Gang Witch Miner Inferno Dragon Mega Knight
Miner
Goblin Gang The Log Mega Knight
Inferno Dragon
Bats Goblin Gang The Log Mega Knight
Mega Knight
Arrows Bats Witch The Log Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Bats Goblin Gang Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Bats Inferno Dragon
Witch Inferno Dragon Bats Goblin Gang Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Bats Mega Knight
Bats Inferno Dragon Arrows Goblin Gang Witch
Arrows The Log Mega Knight
Witch Inferno Dragon Goblin Gang
Goblin Gang Miner Mega Knight
Bats Goblin Gang Witch Arrows The Log Mega Knight
Arrows Inferno Dragon Bats Goblin Gang Witch
Mega Knight Bats Goblin Gang Witch The Log
Mega Knight Bats Arrows Goblin Gang Witch The Log
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang The Log Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Witch
Arrows Mega Knight Bats Goblin Gang Witch The Log
Arrows Witch The Log Bats Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Arrows Goblin Gang The Log Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Witch The Log
Goblin Gang Mega Knight Bats The Log
Goblin Gang Witch Inferno Dragon Mega Knight
Arrows Bats Goblin Gang Witch
Goblin Gang Bats Witch
Mega Knight Inferno Dragon
Mega Knight Bats Witch The Log Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight Arrows The Log
Mega Knight Goblin Gang Witch
Witch Mega Knight
Goblin Gang Witch Bats The Log Inferno Dragon
Bats Arrows Mega Knight Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows The Log
Arrows The Log Mega Knight
Arrows Bats Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log Miner
Bats Goblin Gang
Miner Arrows The Log
Arrows
The Log Miner
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Mega Knight
Arrows Witch The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Witch Mega Knight
Witch Inferno Dragon
Arrows The Log Miner Witch
Arrows Witch The Log Miner Mega Knight
Miner Arrows The Log
Bats Arrows Witch
Bats Witch
Arrows The Log Miner Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Goblin Gang Witch
Arrows Witch
Arrows The Log
Miner Goblin Gang Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats Goblin Gang Witch The Log
Bats Witch
Witch The Log Miner Mega Knight

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