My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Furnace Prince Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Tombstone Furnace Inferno Dragon
Zap
Bats Goblin Gang Tombstone Furnace Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Tombstone Furnace Ice Wizard
The Log
Goblin Gang Tombstone Furnace Prince
Earthquake
Goblin Gang Tombstone Furnace
Arrows
Bats Goblin Gang Tombstone Furnace
Royal Delivery
Bats Goblin Gang Prince Ice Wizard Inferno Dragon
Fireball
Goblin Gang Tombstone Furnace Ice Wizard Inferno Dragon
Poison
Bats Goblin Gang Tombstone Furnace Ice Wizard
Lightning
Tombstone Furnace Prince Ice Wizard Inferno Dragon
Rocket
Furnace Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Prince Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Tombstone Ice Wizard Furnace Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Tombstone

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince Inferno Dragon
Arrows
Prince
Goblin Gang
Prince
Tombstone
Furnace
Prince
Prince
Bats Arrows Goblin Gang Furnace Ice Wizard
Ice Wizard
Prince
Inferno Dragon
Bats

Defense Synergies 0 19

Bats
Prince Ice Wizard Inferno Dragon
Arrows
Tombstone Furnace Prince Ice Wizard
Goblin Gang
Tombstone Furnace Prince Ice Wizard Inferno Dragon
Tombstone
Arrows Goblin Gang Prince Ice Wizard Inferno Dragon
Furnace
Arrows Goblin Gang Prince Ice Wizard
Prince
Bats Arrows Goblin Gang Tombstone Furnace Ice Wizard
Ice Wizard
Bats Arrows Goblin Gang Tombstone Furnace Prince Inferno Dragon
Inferno Dragon
Bats Goblin Gang Tombstone Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Inferno Dragon Bats Goblin Gang Tombstone Furnace Prince Ice Wizard
Goblin Gang Furnace Prince Bats Tombstone Ice Wizard Inferno Dragon
Prince Inferno Dragon Bats Goblin Gang Tombstone Furnace Ice Wizard
Arrows Tombstone Prince
Arrows Goblin Gang Bats Furnace Ice Wizard
Bats Furnace Inferno Dragon Arrows Goblin Gang Tombstone Ice Wizard
Arrows
Inferno Dragon Goblin Gang Tombstone Furnace Prince Ice Wizard
Goblin Gang Prince Ice Wizard
Bats Goblin Gang Ice Wizard Arrows Tombstone Furnace
Arrows Inferno Dragon Bats Goblin Gang Furnace Ice Wizard
Tombstone Furnace Prince Bats Goblin Gang Ice Wizard
Bats Arrows Goblin Gang Tombstone Furnace Prince
Inferno Dragon Goblin Gang Tombstone Furnace Prince
Goblin Gang Furnace Prince Inferno Dragon
Bats Arrows Goblin Gang Tombstone Furnace Prince
Arrows Tombstone Bats Goblin Gang Furnace Prince Ice Wizard
Arrows Furnace Bats Tombstone Ice Wizard Inferno Dragon
Prince Inferno Dragon
Goblin Gang Bats Arrows Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Furnace Prince
Arrows Goblin Gang Prince Inferno Dragon
Goblin Gang Tombstone Bats Furnace Prince
Goblin Gang Prince Bats
Goblin Gang Tombstone Prince Inferno Dragon
Arrows Furnace Bats Goblin Gang Ice Wizard
Goblin Gang Prince Bats Tombstone Furnace Ice Wizard
Prince Inferno Dragon
Bats Tombstone Prince Inferno Dragon
Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Bats Tombstone Prince
Arrows Prince
Prince Goblin Gang Tombstone
Furnace
Goblin Gang Tombstone Bats Furnace Prince Inferno Dragon
Bats Arrows Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard
Arrows
Arrows Prince
Arrows Furnace
Arrows Bats Furnace Ice Wizard
Arrows Furnace
Arrows Ice Wizard
Arrows
Bats Goblin Gang Prince
Arrows Prince
Arrows
Arrows
Arrows Furnace Prince
Arrows Furnace
Arrows Furnace
Arrows
Bats
Arrows Prince
Arrows
Prince
Arrows
Prince
Arrows
Arrows Furnace Ice Wizard
Inferno Dragon
Arrows Ice Wizard
Arrows Prince
Arrows
Bats Arrows Furnace Ice Wizard
Bats
Arrows
Arrows
Prince
Arrows
Bats Goblin Gang Tombstone Prince
Arrows Ice Wizard
Arrows
Goblin Gang Prince
Arrows
Arrows
Prince
Bats Goblin Gang
Bats
Prince

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