My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A
Fireball
Goblin Gang Inferno Tower
Poison
Bats Goblin Gang Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Void Fireball Mini P.E.K.K.A Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Void

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Fireball Void Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Arrows Fireball Goblin Gang Void
Fireball
Arrows Royal Giant
Mini P.E.K.K.A
Bats Arrows Goblin Gang
Inferno Tower
Void
Arrows Royal Giant

Defense Synergies 1 9

Bats
Mini P.E.K.K.A Inferno Tower
Arrows
Fireball Mini P.E.K.K.A Inferno Tower Void
Goblin Gang
Inferno Tower Mini P.E.K.K.A
Royal Giant
Fireball
Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Bats Arrows Goblin Gang Fireball
Inferno Tower
Goblin Gang Bats Arrows Fireball
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower Bats Void
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Bats
Bats Inferno Tower Arrows Goblin Gang Fireball Void
Arrows Fireball Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower
Bats Goblin Gang Arrows Fireball
Arrows Inferno Tower Bats Goblin Gang Fireball
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball Mini P.E.K.K.A
Bats Arrows Goblin Gang Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Bats Goblin Gang
Arrows Bats Fireball
Mini P.E.K.K.A Inferno Tower
Goblin Gang Bats Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Inferno Tower Void
Fireball Void Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Bats Fireball Inferno Tower
Inferno Tower Goblin Gang Mini P.E.K.K.A
Arrows Fireball Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Fireball Inferno Tower Void
Mini P.E.K.K.A Inferno Tower
Void Bats Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang
Bats Mini P.E.K.K.A Inferno Tower
Arrows Fireball Void
Mini P.E.K.K.A Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Bats Fireball Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Arrows
Arrows Fireball Void
Arrows Fireball Void
Arrows Fireball Void
Fireball Arrows
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball Void
Bats Goblin Gang Fireball Mini P.E.K.K.A Void
Void Arrows Fireball
Fireball Void Arrows
Fireball Void
Arrows Fireball Void
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Void Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Void
Arrows Fireball Void
Void
Arrows Fireball Void
Arrows Fireball
Arrows Fireball Void
Fireball Void Arrows
Fireball Void Arrows
Bats Arrows Fireball
Bats Fireball Void
Fireball Mini P.E.K.K.A Void
Void Arrows Fireball
Void Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Void
Fireball Arrows
Arrows Fireball
Fireball Void Goblin Gang Mini P.E.K.K.A
Arrows Fireball
Void Arrows Fireball
Bats Goblin Gang Fireball
Bats Fireball Void
Void Fireball

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