My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dart Goblin Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider Skeleton Army
Zap
Bats Goblin Gang Royal Giant Dart Goblin Skeleton Army
Barbarian Barrel
Goblin Gang Dart Goblin Skeleton Army Royal Ghost
The Log
Goblin Gang Royal Giant Dart Goblin Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Bats Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Bats Goblin Gang Dart Goblin Hog Rider Skeleton Army Royal Ghost
Fireball
Goblin Gang Dart Goblin Hog Rider Skeleton Army
Poison
Bats Goblin Gang Dart Goblin Skeleton Army
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Skeleton Army Royal Ghost Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider
Arrows
Royal Giant Hog Rider
Goblin Gang
Hog Rider Royal Giant Dart Goblin Royal Ghost
Royal Giant
Bats Arrows Dart Goblin Goblin Gang Hog Rider Royal Ghost
Dart Goblin
Royal Giant Goblin Gang Hog Rider
Hog Rider
Bats Arrows Goblin Gang Royal Giant Dart Goblin
Skeleton Army
Royal Ghost
Goblin Gang Royal Giant

Defense Synergies 0 4

Bats
Dart Goblin
Arrows
Goblin Gang
Dart Goblin Skeleton Army
Royal Giant
Dart Goblin
Bats Goblin Gang Skeleton Army
Hog Rider
Skeleton Army
Goblin Gang Dart Goblin
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Skeleton Army Bats Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Bats Dart Goblin
Skeleton Army Bats Goblin Gang Dart Goblin
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Bats Dart Goblin Royal Ghost
Bats Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Dart Goblin Royal Ghost
Bats Goblin Gang Dart Goblin Skeleton Army Arrows Royal Ghost
Arrows Bats Goblin Gang Dart Goblin
Skeleton Army Bats Goblin Gang
Skeleton Army Bats Arrows Goblin Gang Dart Goblin Royal Ghost
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Bats Arrows Goblin Gang Skeleton Army
Arrows Bats Goblin Gang Dart Goblin Skeleton Army Royal Ghost
Arrows Bats Dart Goblin Royal Ghost
Dart Goblin
Goblin Gang Skeleton Army Royal Ghost Bats Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Royal Ghost
Arrows Goblin Gang Royal Ghost
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army
Arrows Bats Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Bats Dart Goblin
Skeleton Army
Bats Skeleton Army
Goblin Gang Dart Goblin Skeleton Army
Bats Dart Goblin
Skeleton Army Arrows
Skeleton Army Goblin Gang
Dart Goblin Skeleton Army
Goblin Gang Skeleton Army Bats Dart Goblin
Bats Arrows Dart Goblin Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Goblin Gang
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows
Arrows Dart Goblin Royal Ghost
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Bats Goblin Gang Dart Goblin Skeleton Army
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Dart Goblin Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: