My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel Skeleton Army Bandit
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel Skeleton Army Princess
Zap
Bats Goblin Gang Goblin Barrel Skeleton Army Princess Bandit
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton Army Princess Bandit
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Princess Bandit
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Gang Goblin Barrel Skeleton Army Princess
Royal Delivery
Bats Goblin Gang Hog Rider Goblin Barrel Skeleton Army Princess Bandit
Fireball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Princess Bandit
Poison
Bats Goblin Gang Skeleton Army Princess
Lightning
Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Skeleton Army Princess Bandit Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel Bandit
Arrows
Hog Rider Goblin Barrel Bandit
Goblin Gang
Hog Rider Goblin Barrel Princess Bandit
Hog Rider
Bats Arrows Goblin Gang Goblin Barrel Princess Bandit
Goblin Barrel
Goblin Gang Bats Arrows Hog Rider Skeleton Army Princess Bandit
Skeleton Army
Goblin Barrel
Princess
Goblin Gang Hog Rider Goblin Barrel
Bandit
Bats Arrows Goblin Gang Hog Rider Goblin Barrel

Defense Synergies 0 8

Bats
Bandit
Arrows
Bandit
Goblin Gang
Skeleton Army Princess Bandit
Hog Rider
Goblin Barrel
Skeleton Army
Goblin Gang Princess Bandit
Princess
Goblin Gang Skeleton Army Bandit
Bandit
Bats Arrows Goblin Gang Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Bats Goblin Gang Bandit
Goblin Gang Skeleton Army Bats Bandit
Skeleton Army Bats Goblin Gang Bandit
Arrows Skeleton Army Princess
Arrows Goblin Gang Skeleton Army Bats Bandit
Bats Arrows Goblin Gang Princess
Arrows Bandit
Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Bandit
Bats Goblin Gang Skeleton Army Arrows Princess Bandit
Arrows Bats Goblin Gang Princess
Skeleton Army Bats Goblin Gang Bandit
Skeleton Army Bats Arrows Goblin Gang Princess
Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Bandit
Bats Arrows Goblin Gang Skeleton Army
Arrows Bats Goblin Gang Skeleton Army Bandit
Arrows Bats Princess Bandit
Goblin Gang Skeleton Army Bats Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Bandit
Bandit Arrows Goblin Gang
Goblin Gang Skeleton Army Bandit Bats
Goblin Gang Skeleton Army Bats Bandit
Goblin Gang Skeleton Army Bandit
Arrows Bats Goblin Gang Princess
Goblin Gang Skeleton Army Bats Bandit
Skeleton Army
Bats Skeleton Army Bandit
Goblin Gang Skeleton Army
Bats
Skeleton Army Arrows
Skeleton Army Goblin Gang Bandit
Skeleton Army Princess
Goblin Gang Skeleton Army Bats
Bats Arrows Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Bandit
Arrows Princess Bandit
Arrows Bandit
Arrows
Arrows
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows Bandit
Bats Goblin Gang
Arrows Princess Bandit
Arrows Princess
Princess Bandit
Arrows Princess Bandit
Princess Arrows
Arrows Princess Bandit
Arrows Princess Bandit
Arrows
Bats
Arrows Princess Bandit
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Princess Bandit
Arrows Princess Bandit
Arrows Bandit
Bats Arrows Princess
Bats
Arrows Bandit
Arrows Princess
Arrows Princess
Bats Goblin Gang Skeleton Army Princess Bandit
Arrows Princess
Arrows
Goblin Gang Princess
Arrows Princess
Arrows
Bats Goblin Gang Princess
Bats Princess
Princess Bandit

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