My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Battle Ram Hog Rider
Giant Snowball
Bats Goblin Gang Battle Ram Hog Rider
Zap
Bats Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Battle Ram
The Log
Goblin Gang Firecracker Elite Barbarians Battle Ram Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Elite Barbarians Battle Ram Hog Rider
Fireball
Goblin Gang Firecracker Elite Barbarians Battle Ram Hog Rider
Poison
Bats Goblin Gang Firecracker
Lightning
Elite Barbarians Battle Ram
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Void Battle Ram Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Elite Barbarians Battle Ram
Arrows
Elite Barbarians Hog Rider Void Battle Ram
Goblin Gang
Hog Rider Firecracker Battle Ram
Firecracker
Hog Rider Bats Goblin Gang Elite Barbarians Battle Ram
Elite Barbarians
Arrows Bats Firecracker Battle Ram Hog Rider
Battle Ram
Bats Arrows Goblin Gang Firecracker Elite Barbarians
Hog Rider
Bats Arrows Goblin Gang Firecracker Elite Barbarians Void
Void
Arrows Hog Rider

Defense Synergies 0 3

Bats
Firecracker
Arrows
Void
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang
Elite Barbarians
Battle Ram
Hog Rider
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Elite Barbarians Bats Goblin Gang Firecracker
Goblin Gang Bats Elite Barbarians Void
Elite Barbarians Bats Goblin Gang Firecracker
Arrows Firecracker Elite Barbarians
Arrows Goblin Gang Bats Firecracker
Bats Arrows Goblin Gang Firecracker Void
Arrows Void
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker
Bats Goblin Gang Arrows Firecracker
Arrows Bats Goblin Gang Firecracker
Bats Goblin Gang Elite Barbarians
Bats Arrows Goblin Gang Firecracker
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Bats Arrows Goblin Gang Firecracker Elite Barbarians
Arrows Bats Goblin Gang Firecracker Elite Barbarians
Arrows Bats Firecracker
Elite Barbarians
Goblin Gang Bats Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Void
Void Arrows Goblin Gang Firecracker Elite Barbarians
Goblin Gang Bats Elite Barbarians
Goblin Gang Bats Elite Barbarians
Goblin Gang Elite Barbarians
Arrows Firecracker Bats Goblin Gang
Goblin Gang Bats Elite Barbarians Void
Elite Barbarians
Void Bats Firecracker Elite Barbarians
Goblin Gang
Bats Elite Barbarians
Arrows Elite Barbarians Void
Elite Barbarians Goblin Gang
Firecracker
Goblin Gang Elite Barbarians Bats Firecracker
Bats Arrows Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Bats Goblin Gang Elite Barbarians Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Elite Barbarians Void
Arrows Firecracker Void
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Void Arrows Firecracker
Arrows Firecracker
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker
Bats Firecracker Void
Elite Barbarians Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Void
Arrows Firecracker
Arrows
Void Goblin Gang Firecracker
Arrows Firecracker
Void Arrows
Firecracker Elite Barbarians
Bats Goblin Gang Firecracker Elite Barbarians
Firecracker Bats Void
Void Firecracker

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