My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Musketeer Balloon
Zap
Bats Goblin Gang Firecracker Balloon
Barbarian Barrel
Goblin Gang Firecracker Musketeer
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Musketeer
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Musketeer Balloon
Fireball
Goblin Gang Firecracker Musketeer Balloon
Poison
Bats Goblin Gang Firecracker Musketeer Balloon
Lightning
Mini P.E.K.K.A Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Goblin Gang Firecracker Mini P.E.K.K.A Musketeer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Mini P.E.K.K.A Rage
Arrows
Balloon Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A Balloon
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Musketeer Rage
Musketeer
Mini P.E.K.K.A Balloon
Rage
Balloon Bats Mini P.E.K.K.A
Balloon
Bats Arrows Rage Goblin Gang Firecracker Musketeer

Defense Synergies 1 9

Bats
Firecracker Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A
Goblin Gang
Musketeer Firecracker Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Musketeer
Musketeer
Goblin Gang Bats Firecracker Mini P.E.K.K.A
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer
Mini P.E.K.K.A Bats Goblin Gang Firecracker Musketeer
Goblin Gang Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bats Goblin Gang Firecracker Musketeer
Arrows Firecracker Mini P.E.K.K.A
Arrows Goblin Gang Bats Firecracker Musketeer
Bats Musketeer Arrows Goblin Gang Firecracker
Arrows Musketeer
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Firecracker Mini P.E.K.K.A Musketeer
Bats Goblin Gang Arrows Firecracker Musketeer
Arrows Musketeer Bats Goblin Gang Firecracker
Mini P.E.K.K.A Bats Goblin Gang Musketeer
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A Musketeer
Arrows Bats Goblin Gang Firecracker Musketeer
Arrows Bats Firecracker Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Bats Arrows Firecracker Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Musketeer
Goblin Gang Bats Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Bats Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Firecracker Bats Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A
Goblin Gang Musketeer
Bats Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Goblin Gang
Firecracker Musketeer
Goblin Gang Bats Firecracker Mini P.E.K.K.A Musketeer
Bats Arrows Firecracker Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Mini P.E.K.K.A Musketeer
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Musketeer
Arrows Firecracker Musketeer
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Bats Goblin Gang Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer

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