My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Furnace Goblin Barrel
Zap
Bats Goblin Gang Firecracker Furnace Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Furnace Goblin Barrel
The Log
Goblin Gang Firecracker Furnace Goblin Barrel
Earthquake
Goblin Gang Firecracker Furnace Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Furnace Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel
Fireball
Goblin Gang Firecracker Furnace Goblin Barrel
Poison
Bats Goblin Gang Firecracker Furnace
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Firecracker Goblin Barrel Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Bats Goblin Gang Goblin Barrel Mega Knight
Furnace
Goblin Barrel
Goblin Barrel
Goblin Gang Bats Arrows Firecracker Furnace Mega Knight
The Log
Mega Knight
Mega Knight
Bats Arrows Firecracker Goblin Barrel The Log

Defense Synergies 2 9

Bats
Firecracker The Log Mega Knight
Arrows
Mega Knight Furnace
Goblin Gang
Firecracker Furnace The Log
Firecracker
The Log Bats Goblin Gang Mega Knight
Furnace
Arrows Goblin Gang
Goblin Barrel
The Log
Firecracker Bats Goblin Gang Mega Knight
Mega Knight
Arrows Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bats Goblin Gang Firecracker Furnace The Log Mega Knight
Goblin Gang Furnace Mega Knight Bats
Bats Goblin Gang Firecracker Furnace Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows Goblin Gang The Log Bats Firecracker Furnace Mega Knight
Bats Furnace Arrows Goblin Gang Firecracker
Arrows The Log Mega Knight
Goblin Gang Furnace
Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Arrows Firecracker Furnace The Log Mega Knight
Arrows Bats Goblin Gang Firecracker Furnace
Furnace Mega Knight Bats Goblin Gang The Log
Mega Knight Bats Arrows Goblin Gang Firecracker Furnace The Log
Goblin Gang Furnace Mega Knight
Goblin Gang Furnace The Log Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker Furnace
Arrows Mega Knight Bats Goblin Gang Firecracker Furnace The Log
Arrows Furnace The Log Bats Firecracker Mega Knight
Goblin Gang Mega Knight Bats Arrows Firecracker Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace
Arrows Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Bats Furnace The Log
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight
Arrows Firecracker Furnace Bats Goblin Gang
Goblin Gang Bats Furnace
Mega Knight
Mega Knight Bats Firecracker The Log
Goblin Gang
Mega Knight Bats
Mega Knight Arrows The Log
Mega Knight Goblin Gang
Firecracker Furnace Mega Knight
Goblin Gang Bats Firecracker Furnace The Log
Bats Arrows Mega Knight Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Furnace The Log Mega Knight
Arrows Firecracker Bats Furnace
Arrows Firecracker Furnace The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats Goblin Gang
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker Furnace The Log
Arrows Firecracker Furnace The Log
Arrows Firecracker Furnace The Log Mega Knight
Arrows
Bats
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Furnace Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Bats Arrows Firecracker Furnace
Bats Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Bats Goblin Gang
Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight

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