My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Barbarians Goblin Barrel Little Prince
Zap
Bats Goblin Gang Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Goblin Gang Firecracker Barbarians Goblin Barrel Little Prince
The Log
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Goblin Gang Firecracker Barbarians Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel Little Prince
Royal Delivery
Bats Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Goblin Barrel Little Prince
Fireball
Goblin Gang Firecracker Barbarians Goblin Barrel Little Prince
Poison
Bats Goblin Gang Firecracker Barbarians Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Goblin Barrel Little Prince Mini P.E.K.K.A Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Goblin Barrel
Arrows
Mini P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Goblin Barrel
Barbarians
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Little Prince
Goblin Barrel
Goblin Gang Bats Arrows Firecracker
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 9

Bats
Firecracker Mini P.E.K.K.A
Arrows
Barbarians Mini P.E.K.K.A Little Prince
Goblin Gang
Firecracker Barbarians Mini P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Barbarians
Arrows Goblin Gang
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker
Goblin Barrel
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Mini P.E.K.K.A Bats Goblin Gang Firecracker
Goblin Gang Barbarians Mini P.E.K.K.A Bats
Barbarians Mini P.E.K.K.A Bats Goblin Gang Firecracker
Arrows Firecracker Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Bats Firecracker
Bats Arrows Goblin Gang Firecracker Little Prince
Arrows Barbarians
Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Little Prince
Bats Goblin Gang Barbarians Arrows Firecracker
Arrows Bats Goblin Gang Firecracker
Barbarians Mini P.E.K.K.A Bats Goblin Gang
Bats Arrows Goblin Gang Firecracker Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Goblin Gang Mini P.E.K.K.A
Barbarians Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Barbarians Little Prince
Arrows Bats Firecracker Barbarians Little Prince
Barbarians Mini P.E.K.K.A
Goblin Gang Bats Arrows Firecracker Barbarians Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Barbarians Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Barbarians
Barbarians Goblin Gang Mini P.E.K.K.A
Arrows Firecracker Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Barbarians
Mini P.E.K.K.A Barbarians
Bats Firecracker Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians
Bats Barbarians Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Goblin Gang
Firecracker Barbarians
Goblin Gang Barbarians Bats Firecracker Mini P.E.K.K.A Little Prince
Bats Arrows Firecracker Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Little Prince
Arrows
Arrows Barbarians
Arrows Firecracker Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Little Prince
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Barbarians
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Little Prince

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