My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Tower Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Little Prince
Zap
Bats Flying Machine Inferno Tower Little Prince
Barbarian Barrel
Inferno Tower Wizard Little Prince
The Log
Little Prince
Earthquake
Inferno Tower
Arrows
Bats Flying Machine Little Prince
Royal Delivery
Bats Flying Machine Wizard Little Prince
Fireball
Flying Machine Inferno Tower Wizard Little Prince
Poison
Bats Flying Machine Inferno Tower Wizard Little Prince
Lightning
Inferno Tower Wizard Little Prince
Rocket
Inferno Tower Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Little Prince Flying Machine Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tornado Little Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Flying Machine
Arrows
Mega Knight
Flying Machine
Bats Mega Knight
Inferno Tower
Wizard
Tornado Mega Knight
Tornado
Wizard Mega Knight
Mega Knight
Bats Arrows Flying Machine Wizard Tornado
Little Prince

Defense Synergies 2 12

Bats
Inferno Tower Mega Knight
Arrows
Mega Knight Inferno Tower Tornado Little Prince
Flying Machine
Inferno Tower Mega Knight
Inferno Tower
Bats Arrows Flying Machine Tornado Mega Knight
Wizard
Tornado Mega Knight
Tornado
Wizard Arrows Inferno Tower Mega Knight Little Prince
Mega Knight
Arrows Bats Flying Machine Inferno Tower Wizard Tornado
Little Prince
Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Inferno Tower Wizard
Inferno Tower Bats Flying Machine Mega Knight
Inferno Tower Tornado Mega Knight Bats
Inferno Tower Bats Mega Knight
Arrows Tornado Mega Knight
Arrows Tornado Bats Flying Machine Mega Knight
Bats Inferno Tower Tornado Arrows Flying Machine Wizard Little Prince
Arrows Flying Machine Inferno Tower Mega Knight
Inferno Tower Tornado
Tornado Inferno Tower Mega Knight Little Prince
Bats Arrows Flying Machine Wizard Tornado Mega Knight
Arrows Inferno Tower Bats Flying Machine Wizard Tornado
Inferno Tower Mega Knight Bats Flying Machine Wizard
Wizard Mega Knight Bats Arrows Tornado
Inferno Tower Mega Knight
Inferno Tower Tornado Mega Knight
Wizard Mega Knight Bats Arrows Inferno Tower Tornado
Arrows Mega Knight Bats Flying Machine Wizard Tornado Little Prince
Arrows Wizard Tornado Bats Flying Machine Mega Knight Little Prince
Inferno Tower Tornado
Wizard Mega Knight Bats Arrows Flying Machine Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Arrows Flying Machine Wizard Mega Knight
Mega Knight Bats Inferno Tower
Mega Knight Bats Inferno Tower Tornado
Inferno Tower Mega Knight
Arrows Wizard Bats Flying Machine Tornado
Bats Flying Machine Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Flying Machine Inferno Tower Tornado
Inferno Tower
Mega Knight Bats Flying Machine Inferno Tower
Mega Knight Arrows Tornado
Mega Knight Inferno Tower Wizard
Wizard Flying Machine Mega Knight
Inferno Tower Bats Flying Machine Tornado Little Prince
Bats Arrows Mega Knight Flying Machine Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine Tornado
Arrows Flying Machine
Arrows Flying Machine
Wizard Arrows Mega Knight
Arrows Wizard Bats Flying Machine Tornado
Arrows Flying Machine Wizard Tornado
Arrows Flying Machine Wizard Tornado
Arrows Flying Machine Wizard Tornado
Bats Tornado
Arrows Flying Machine Wizard Tornado
Arrows Flying Machine Wizard Tornado
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Mega Knight
Arrows Tornado
Bats
Arrows Flying Machine Wizard Mega Knight
Arrows Flying Machine Wizard Tornado Mega Knight Little Prince
Mega Knight
Arrows Wizard Tornado
Tornado
Arrows Flying Machine
Arrows Tornado Wizard Mega Knight Little Prince
Arrows Flying Machine Wizard Tornado
Arrows Flying Machine Wizard Tornado Mega Knight
Arrows Tornado
Bats Arrows Flying Machine Wizard Tornado Little Prince
Bats Flying Machine Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Flying Machine
Arrows Flying Machine Wizard Tornado
Arrows
Flying Machine Wizard Mega Knight
Arrows Flying Machine Wizard
Arrows Tornado
Flying Machine Mega Knight
Bats Flying Machine Tornado
Bats Flying Machine Tornado
Flying Machine Tornado Mega Knight Little Prince

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