My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Bandit
Giant Snowball
Bats Wall Breakers
Zap
Bats Firecracker Wall Breakers Bandit
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Bandit
The Log
Firecracker Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Valkyrie Wall Breakers P.E.K.K.A Bandit
Fireball
Firecracker Wall Breakers Bandit
Poison
Bats Firecracker
Lightning
Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Wall Breakers Arrows Firecracker Bandit Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Wall Breakers Arrows

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Wall Breakers P.E.K.K.A Bandit
Arrows
Mirror P.E.K.K.A Wall Breakers Bandit
Firecracker
Bats Valkyrie Mirror Wall Breakers P.E.K.K.A Bandit
Valkyrie
Bats Firecracker Wall Breakers P.E.K.K.A Bandit
Mirror
Arrows Firecracker Wall Breakers
Wall Breakers
Bats Arrows Firecracker Valkyrie Mirror
P.E.K.K.A
Arrows Bats Firecracker Valkyrie
Bandit
Bats Arrows Firecracker Valkyrie

Defense Synergies 2 13

Bats
Firecracker Valkyrie P.E.K.K.A Bandit
Arrows
Mirror Valkyrie P.E.K.K.A Bandit
Firecracker
Valkyrie Bats Mirror P.E.K.K.A Bandit
Valkyrie
Firecracker Bats Arrows Mirror P.E.K.K.A Bandit
Mirror
Arrows Firecracker Valkyrie
Wall Breakers
P.E.K.K.A
Bats Arrows Firecracker Valkyrie
Bandit
Bats Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie Bandit
P.E.K.K.A Bats Valkyrie Bandit
P.E.K.K.A Bats Firecracker Valkyrie Bandit
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Bats Firecracker Valkyrie Bandit
Bats Arrows Firecracker
Arrows Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Valkyrie Bandit
Bats Valkyrie Arrows Firecracker Bandit
Arrows Bats Firecracker
P.E.K.K.A Bats Valkyrie Bandit
Valkyrie Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Bats Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Bats Firecracker Valkyrie Bandit
Arrows Valkyrie Bats Firecracker Bandit
P.E.K.K.A
Valkyrie Bats Arrows Firecracker P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Bandit
Bandit Arrows Firecracker Valkyrie
P.E.K.K.A Bandit Bats Valkyrie
Valkyrie P.E.K.K.A Bats Bandit
P.E.K.K.A Valkyrie Bandit
Arrows Firecracker Bats
P.E.K.K.A Bats Valkyrie Bandit
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Bandit
Firecracker Valkyrie
Bats Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats
Firecracker Arrows Valkyrie Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Bats
Arrows Firecracker Bandit
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Bandit
Bats Arrows Firecracker
Bats Firecracker
Arrows Bandit
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Bandit
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker Bandit

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