My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Goblin Giant Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Firecracker Goblin Giant Sparky
Barbarian Barrel
Firecracker Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Bowler Sparky
Fireball
Firecracker Bowler Sparky
Poison
Bats Firecracker Sparky
Lightning
Bowler Sparky Monk
Rocket
Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Bowler Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tornado Bowler Monk Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Bowler Goblin Giant Sparky
Arrows
Sparky Bowler Goblin Giant
Firecracker
Bats Tornado Bowler Goblin Giant Sparky Monk
Tornado
Sparky Firecracker Bowler Goblin Giant
Bowler
Bats Arrows Firecracker Tornado
Goblin Giant
Sparky Bats Arrows Firecracker Tornado
Sparky
Arrows Tornado Goblin Giant Bats Firecracker
Monk
Firecracker

Defense Synergies 2 12

Bats
Firecracker Bowler Goblin Giant Sparky
Arrows
Tornado Bowler Sparky Monk
Firecracker
Bats Tornado
Tornado
Bowler Sparky Arrows Firecracker Goblin Giant Sparky
Bowler
Tornado Bats Arrows
Goblin Giant
Bats Tornado Sparky
Sparky
Tornado Bats Arrows Tornado Goblin Giant
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Goblin Giant Sparky
Sparky Bats Firecracker Monk
Tornado Bowler Sparky Bats
Sparky Bats Firecracker Bowler Monk
Arrows Firecracker Tornado Bowler Sparky Monk
Arrows Tornado Bowler Bats Firecracker
Bats Tornado Arrows Firecracker
Bowler Arrows Goblin Giant Sparky Monk
Sparky Tornado
Tornado Firecracker Bowler Sparky
Bats Arrows Firecracker Tornado Bowler Goblin Giant
Arrows Bats Firecracker Tornado
Bowler Sparky Bats
Bowler Sparky Bats Arrows Firecracker Tornado
Sparky
Tornado Monk Bowler Sparky
Sparky Bats Arrows Firecracker Tornado Bowler
Arrows Bats Firecracker Tornado Bowler
Arrows Tornado Bats Firecracker Bowler
Sparky Tornado
Bowler Bats Arrows Firecracker Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Sparky
Arrows Firecracker Bowler Monk
Bats Bowler Goblin Giant Sparky
Bowler Bats Tornado Goblin Giant Sparky Monk
Bowler Goblin Giant Sparky
Arrows Firecracker Bats Tornado Goblin Giant Monk
Sparky Bats Bowler Goblin Giant
Goblin Giant Sparky
Bats Firecracker Tornado Sparky Monk
Goblin Giant Sparky
Bats Bowler Sparky
Monk Arrows Tornado Bowler Goblin Giant
Bowler Goblin Giant Sparky
Firecracker Bowler Sparky
Sparky Bats Firecracker Tornado Bowler Goblin Giant Monk
Bats Arrows Bowler Firecracker Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky Monk
Arrows Firecracker Monk Tornado Bowler
Arrows Goblin Giant Sparky
Arrows Firecracker Sparky
Arrows Firecracker Bowler Sparky
Arrows Firecracker Bats Tornado Goblin Giant Monk
Arrows Firecracker Tornado Bowler Sparky
Arrows Firecracker Tornado Bowler
Arrows Monk Firecracker Tornado
Bats Tornado Bowler Sparky
Firecracker Monk Arrows Tornado Bowler Sparky
Monk Arrows Firecracker Tornado
Firecracker Bowler Sparky
Arrows Firecracker Monk
Arrows Firecracker Sparky
Arrows Firecracker Bowler Sparky
Arrows Firecracker Bowler Sparky
Monk Arrows Tornado Sparky
Bats Sparky
Arrows Firecracker Bowler Sparky Monk
Arrows Firecracker Tornado Bowler Monk
Bowler Sparky Monk
Arrows Tornado
Tornado Bowler Sparky Monk
Arrows Monk
Arrows Firecracker Tornado Bowler Sparky
Arrows Firecracker Tornado Bowler Sparky Monk
Arrows Tornado Bowler Sparky Monk
Arrows Firecracker Tornado Sparky
Bats Arrows Firecracker Tornado Sparky
Bats Firecracker
Bowler Sparky
Arrows Sparky
Arrows Firecracker Sparky Monk
Sparky
Arrows Firecracker Bowler Sparky Monk
Bats
Arrows Firecracker Tornado Monk
Arrows
Firecracker Bowler Sparky
Arrows Firecracker Bowler
Monk Arrows Tornado Sparky
Firecracker Sparky
Bats Firecracker Tornado Bowler Sparky
Firecracker Bats Tornado
Firecracker Tornado Bowler Goblin Giant Sparky Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: