My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Tombstone Hog Rider
Zap
Bats Firecracker Tombstone Dark Prince
Barbarian Barrel
Firecracker Tombstone Dark Prince
The Log
Firecracker Tombstone Hog Rider Dark Prince
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Bats Firecracker Tombstone
Royal Delivery
Bats Firecracker Hog Rider Dark Prince
Fireball
Firecracker Tombstone Hog Rider
Poison
Bats Firecracker Tombstone
Lightning
Tombstone Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Tombstone Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Dark Prince
Arrows
Hog Rider Dark Prince Mega Knight
Firecracker
Hog Rider Bats Dark Prince Mega Knight
Tombstone
Hog Rider
Bats Arrows Firecracker The Log Dark Prince Mega Knight
Dark Prince
Bats Arrows Firecracker Hog Rider
The Log
Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider The Log

Defense Synergies 2 11

Bats
Firecracker Dark Prince The Log Mega Knight
Arrows
Mega Knight Tombstone Dark Prince
Firecracker
The Log Bats Tombstone Dark Prince Mega Knight
Tombstone
Arrows Firecracker
Hog Rider
Dark Prince
Bats Arrows Firecracker The Log
The Log
Firecracker Bats Dark Prince Mega Knight
Mega Knight
Arrows Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log
Bats Firecracker Tombstone Dark Prince The Log Mega Knight
Mega Knight Bats Tombstone Dark Prince
Bats Firecracker Tombstone Dark Prince Mega Knight
Arrows Firecracker Tombstone Dark Prince The Log Mega Knight
Arrows The Log Bats Firecracker Dark Prince Mega Knight
Bats Arrows Firecracker Tombstone
Arrows The Log Mega Knight
Tombstone
Firecracker Dark Prince Mega Knight
Bats Arrows Firecracker Tombstone Dark Prince The Log Mega Knight
Arrows Bats Firecracker
Tombstone Mega Knight Bats Dark Prince The Log
Mega Knight Bats Arrows Firecracker Tombstone Dark Prince The Log
Tombstone Mega Knight
The Log Mega Knight
Mega Knight Bats Arrows Firecracker Tombstone Dark Prince
Arrows Tombstone Mega Knight Bats Firecracker Dark Prince The Log
Arrows The Log Bats Firecracker Tombstone Dark Prince Mega Knight
Dark Prince Mega Knight Bats Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Dark Prince
Arrows Firecracker The Log Mega Knight
Tombstone Mega Knight Bats Dark Prince The Log
Dark Prince Mega Knight Bats The Log
Tombstone Dark Prince Mega Knight
Arrows Firecracker Bats
Dark Prince Bats Tombstone
Mega Knight Dark Prince
Mega Knight Bats Firecracker Tombstone Dark Prince The Log
Tombstone
Mega Knight Bats Tombstone Dark Prince
Mega Knight Arrows Dark Prince The Log
Dark Prince Mega Knight Tombstone
Firecracker Mega Knight
Tombstone Bats Firecracker Dark Prince The Log
Bats Arrows Mega Knight Firecracker Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows Dark Prince The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Bats
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Dark Prince Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Bats Arrows Firecracker
Bats Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Bats Tombstone Dark Prince
Arrows Firecracker
Arrows The Log
Firecracker Dark Prince Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker Dark Prince The Log Mega Knight

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