My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Royal Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Dark Prince
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Royal Giant Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Tesla Skeleton Army Dark Prince
The Log
Firecracker Royal Giant Skeleton Army Dark Prince
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Dark Prince
Fireball
Firecracker Tesla Skeleton Army
Poison
Bats Firecracker Skeleton Army
Lightning
Tesla Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Void Tesla Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Firecracker Dark Prince
Arrows
Royal Giant Void Dark Prince
Firecracker
Royal Giant Bats Dark Prince
Tesla
Royal Giant
Bats Arrows Firecracker Void Dark Prince
Skeleton Army
Void
Arrows Royal Giant
Dark Prince
Bats Arrows Firecracker Royal Giant

Defense Synergies 0 11

Bats
Firecracker Tesla Dark Prince
Arrows
Tesla Void Dark Prince
Firecracker
Bats Tesla Skeleton Army Dark Prince
Tesla
Bats Arrows Firecracker Skeleton Army Dark Prince
Royal Giant
Skeleton Army
Firecracker Tesla
Void
Arrows
Dark Prince
Bats Arrows Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void
Skeleton Army Bats Firecracker Tesla Dark Prince
Tesla Skeleton Army Bats Void Dark Prince
Tesla Skeleton Army Bats Firecracker Dark Prince
Arrows Firecracker Skeleton Army Dark Prince
Arrows Skeleton Army Bats Firecracker Tesla Dark Prince
Bats Tesla Arrows Firecracker Void
Arrows Tesla Void
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Dark Prince
Bats Skeleton Army Arrows Firecracker Tesla Dark Prince
Arrows Tesla Bats Firecracker
Tesla Skeleton Army Bats Dark Prince
Skeleton Army Bats Arrows Firecracker Tesla Dark Prince
Skeleton Army Tesla
Skeleton Army Tesla
Tesla Bats Arrows Firecracker Skeleton Army Dark Prince
Arrows Tesla Bats Firecracker Skeleton Army Dark Prince
Arrows Bats Firecracker Tesla Dark Prince
Tesla
Skeleton Army Dark Prince Bats Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Void Dark Prince
Void Arrows Firecracker Tesla
Skeleton Army Bats Dark Prince
Skeleton Army Dark Prince Bats Tesla
Tesla Skeleton Army Dark Prince
Arrows Firecracker Bats Tesla
Skeleton Army Dark Prince Bats Tesla Void
Tesla Skeleton Army Dark Prince
Void Bats Firecracker Skeleton Army Dark Prince
Tesla Skeleton Army
Bats Tesla Dark Prince
Skeleton Army Arrows Void Dark Prince
Skeleton Army Dark Prince Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Bats Firecracker Dark Prince
Bats Arrows Firecracker Tesla Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Void Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Bats Void
Firecracker Void Arrows Dark Prince
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Void Arrows Firecracker Dark Prince
Arrows Firecracker
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker Dark Prince
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Bats Skeleton Army Void Dark Prince
Arrows Firecracker
Arrows
Void Firecracker Dark Prince
Arrows Firecracker
Void Arrows
Firecracker Dark Prince
Bats Firecracker
Firecracker Bats Void
Void Firecracker Dark Prince

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