My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Tesla Witch
The Log
Firecracker Mini P.E.K.K.A Hog Rider Witch
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Witch
Fireball
Firecracker Tesla Hog Rider Witch
Poison
Bats Firecracker Witch
Lightning
Tesla Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tesla Mini P.E.K.K.A Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A Mega Knight
Firecracker
Hog Rider Bats Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Bats Arrows Firecracker Mini P.E.K.K.A Witch Mega Knight
Witch
Hog Rider Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 1 12

Bats
Firecracker Tesla Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Firecracker
Bats Tesla Mini P.E.K.K.A Mega Knight
Tesla
Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Tesla Witch
Hog Rider
Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Mini P.E.K.K.A Bats Firecracker Tesla Witch Mega Knight
Tesla Mini P.E.K.K.A Witch Mega Knight Bats
Tesla Mini P.E.K.K.A Witch Bats Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Bats Firecracker Tesla Mega Knight
Bats Tesla Arrows Firecracker Witch
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A Witch
Firecracker Tesla Mini P.E.K.K.A Mega Knight
Bats Witch Arrows Firecracker Tesla Mega Knight
Arrows Tesla Bats Firecracker Witch
Tesla Mini P.E.K.K.A Mega Knight Bats Witch
Mega Knight Bats Arrows Firecracker Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Tesla Mega Knight Bats Firecracker Witch
Arrows Witch Bats Firecracker Tesla Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Bats Arrows Firecracker Tesla Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Witch
Arrows Firecracker Tesla Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Bats Tesla
Tesla Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Bats Tesla Witch
Mini P.E.K.K.A Bats Tesla Witch
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Bats Firecracker Mini P.E.K.K.A Witch
Witch Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Tesla Witch
Firecracker Tesla Witch Mega Knight
Tesla Witch Bats Firecracker Mini P.E.K.K.A
Bats Arrows Mega Knight Firecracker Tesla Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight

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