My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Tesla Giant Skeleton
The Log
Firecracker Hog Rider Giant Skeleton
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Giant Skeleton Inferno Dragon
Fireball
Firecracker Tesla Hog Rider Inferno Dragon
Poison
Bats Firecracker
Lightning
Tesla Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tesla Fireball Hog Rider Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Tesla

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Firecracker Inferno Dragon
Arrows
Fireball Hog Rider Giant Skeleton
Firecracker
Hog Rider Bats Giant Skeleton Inferno Dragon
Tesla
Fireball
Arrows Hog Rider
Hog Rider
Bats Arrows Firecracker Fireball Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Hog Rider
Inferno Dragon
Bats Firecracker

Defense Synergies 0 11

Bats
Firecracker Tesla Giant Skeleton Inferno Dragon
Arrows
Tesla Fireball Giant Skeleton
Firecracker
Bats Tesla Giant Skeleton
Tesla
Bats Arrows Firecracker Fireball Inferno Dragon
Fireball
Arrows Tesla
Hog Rider
Giant Skeleton
Bats Arrows Firecracker
Inferno Dragon
Bats Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
Inferno Dragon Bats Firecracker Tesla
Tesla Bats Giant Skeleton Inferno Dragon
Tesla Inferno Dragon Bats Firecracker
Arrows Firecracker Fireball Giant Skeleton
Arrows Fireball Bats Firecracker Tesla
Bats Tesla Inferno Dragon Arrows Firecracker Fireball
Arrows Tesla Fireball Giant Skeleton
Tesla Inferno Dragon
Firecracker Tesla Giant Skeleton
Bats Arrows Firecracker Tesla Fireball Giant Skeleton
Arrows Tesla Inferno Dragon Bats Firecracker Fireball
Tesla Bats Fireball Giant Skeleton
Fireball Bats Arrows Firecracker Tesla
Inferno Dragon Tesla
Tesla Fireball Inferno Dragon
Tesla Bats Arrows Firecracker Fireball
Arrows Tesla Fireball Bats Firecracker
Arrows Bats Firecracker Tesla Fireball Giant Skeleton Inferno Dragon
Tesla Inferno Dragon
Bats Arrows Firecracker Tesla Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Giant Skeleton
Fireball Arrows Firecracker Tesla Inferno Dragon
Giant Skeleton Bats
Giant Skeleton Bats Tesla Fireball
Giant Skeleton Tesla Inferno Dragon
Arrows Firecracker Fireball Bats Tesla
Bats Tesla Fireball Giant Skeleton
Giant Skeleton Tesla Inferno Dragon
Giant Skeleton Bats Firecracker Fireball Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Giant Skeleton
Arrows Fireball Giant Skeleton
Giant Skeleton Tesla Fireball
Firecracker Tesla Fireball
Tesla Bats Firecracker Fireball Giant Skeleton Inferno Dragon
Bats Arrows Firecracker Tesla Fireball Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Giant Skeleton
Arrows Firecracker Fireball
Arrows Fireball Giant Skeleton
Arrows Firecracker Fireball Giant Skeleton
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Bats
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Inferno Dragon
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball
Bats Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Giant Skeleton
Arrows Firecracker Fireball
Bats Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball Giant Skeleton
Firecracker
Bats Firecracker Fireball Giant Skeleton
Firecracker Bats Fireball
Firecracker Fireball Giant Skeleton

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