My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker Magic Archer
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Magic Archer
Fireball
Firecracker Magic Archer
Poison
Bats Firecracker Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Void Magic Archer Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Void

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Firecracker
Arrows
Royal Giant Void Mega Knight
Firecracker
Royal Giant Bats Mega Knight
Royal Giant
Bats Arrows Firecracker Rocket Void Magic Archer
Rocket
Royal Giant
Void
Arrows Royal Giant
Magic Archer
Royal Giant Mega Knight
Mega Knight
Bats Arrows Firecracker Magic Archer

Defense Synergies 1 5

Bats
Firecracker Mega Knight
Arrows
Mega Knight Void
Firecracker
Bats Mega Knight
Royal Giant
Rocket
Void
Arrows
Magic Archer
Mega Knight
Mega Knight
Arrows Bats Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Void Magic Archer
Bats Firecracker Mega Knight
Rocket Mega Knight Bats Void
Bats Firecracker Mega Knight
Arrows Firecracker Rocket Mega Knight
Arrows Bats Firecracker Magic Archer Mega Knight
Bats Rocket Arrows Firecracker Void Magic Archer
Rocket Arrows Void Magic Archer Mega Knight
Firecracker Mega Knight
Bats Arrows Firecracker Magic Archer Mega Knight
Arrows Bats Firecracker Magic Archer
Mega Knight Bats Rocket
Rocket Mega Knight Bats Arrows Firecracker Magic Archer
Mega Knight
Rocket Mega Knight
Mega Knight Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker Magic Archer
Arrows Bats Firecracker Magic Archer Mega Knight
Mega Knight Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void
Void Arrows Firecracker Rocket Magic Archer Mega Knight
Mega Knight Bats Rocket
Rocket Mega Knight Bats
Mega Knight
Arrows Firecracker Rocket Bats Magic Archer
Rocket Bats Void
Mega Knight
Rocket Void Mega Knight Bats Firecracker Magic Archer
Mega Knight Bats
Rocket Mega Knight Arrows Void
Rocket Mega Knight
Firecracker Magic Archer Mega Knight
Bats Firecracker Rocket Magic Archer
Bats Arrows Mega Knight Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Arrows Firecracker Rocket
Arrows Firecracker Void Magic Archer
Rocket Arrows Void Magic Archer
Arrows Firecracker Rocket Void
Rocket Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Bats Rocket Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Void Firecracker
Rocket Bats Void
Firecracker Rocket Void Arrows Magic Archer
Void Arrows Firecracker Rocket Magic Archer
Rocket Firecracker Void Magic Archer
Arrows Firecracker Rocket Void Magic Archer
Arrows Firecracker Magic Archer
Rocket Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Rocket Mega Knight
Arrows Rocket
Bats Rocket
Rocket Void Arrows Firecracker Magic Archer Mega Knight
Rocket Arrows Firecracker Magic Archer Mega Knight
Rocket Void Magic Archer Mega Knight
Rocket Arrows Void
Rocket Void
Rocket Arrows Void
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Void Magic Archer
Void Arrows Magic Archer Mega Knight
Rocket Void Arrows Firecracker Magic Archer
Bats Arrows Firecracker Magic Archer
Rocket Bats Firecracker Void
Void
Void Arrows Rocket Magic Archer Mega Knight
Rocket Void Arrows Firecracker Magic Archer
Mega Knight
Rocket Arrows Firecracker Magic Archer
Bats Rocket Void Magic Archer
Rocket Arrows Firecracker Magic Archer
Arrows
Void Firecracker Rocket Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Rocket Void Arrows
Firecracker Mega Knight
Bats Firecracker Rocket Magic Archer
Firecracker Bats Rocket Void Magic Archer
Void Firecracker Rocket Magic Archer Mega Knight

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