My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army
Giant Snowball
Bats Furnace Skeleton Army
Zap
Bats Firecracker Furnace Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Furnace Skeleton Army
The Log
Firecracker Elixir Golem Furnace Skeleton Army
Earthquake
Firecracker Elixir Golem Furnace Skeleton Army
Arrows
Bats Firecracker Furnace Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Skeleton Army
Fireball
Firecracker Elixir Golem Furnace Skeleton Army
Poison
Bats Firecracker Elixir Golem Furnace Skeleton Army
Lightning
Valkyrie Furnace
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Elixir Golem Skeleton Army Valkyrie Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elixir Golem
Arrows
Mirror Elixir Golem
Firecracker
Elixir Golem Bats Valkyrie Mirror
Elixir Golem
Firecracker Bats Arrows Furnace Mirror
Valkyrie
Bats Firecracker Furnace
Furnace
Elixir Golem Valkyrie Mirror
Mirror
Arrows Firecracker Elixir Golem Furnace Skeleton Army
Skeleton Army
Mirror

Defense Synergies 4 9

Bats
Firecracker Valkyrie
Arrows
Mirror Valkyrie Furnace
Firecracker
Valkyrie Bats Mirror Skeleton Army
Elixir Golem
Valkyrie
Firecracker Bats Arrows Furnace Mirror
Furnace
Mirror Arrows Valkyrie Skeleton Army
Mirror
Arrows Furnace Skeleton Army Firecracker Valkyrie
Skeleton Army
Mirror Firecracker Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeleton Army Bats Firecracker Valkyrie Furnace
Furnace Skeleton Army Bats Valkyrie
Skeleton Army Bats Firecracker Valkyrie Furnace
Arrows Firecracker Valkyrie Skeleton Army
Arrows Skeleton Army Bats Firecracker Valkyrie Furnace
Bats Furnace Arrows Firecracker
Arrows Valkyrie
Furnace Skeleton Army
Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Arrows Firecracker Furnace
Arrows Bats Firecracker Furnace
Furnace Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats Arrows Firecracker Furnace
Skeleton Army Furnace
Skeleton Army Furnace
Bats Arrows Firecracker Valkyrie Furnace Skeleton Army
Arrows Bats Firecracker Valkyrie Furnace Skeleton Army
Arrows Valkyrie Furnace Bats Firecracker
Valkyrie Skeleton Army Bats Arrows Firecracker Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace
Arrows Firecracker Valkyrie
Skeleton Army Bats Valkyrie Furnace
Valkyrie Skeleton Army Bats
Valkyrie Skeleton Army
Arrows Firecracker Furnace Bats
Skeleton Army Bats Valkyrie Furnace
Valkyrie Skeleton Army
Bats Firecracker Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie
Firecracker Valkyrie Furnace Skeleton Army
Skeleton Army Bats Firecracker Valkyrie Furnace
Bats Arrows Valkyrie Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Furnace
Arrows Firecracker Bats Furnace
Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie Furnace
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Furnace
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Skeleton Army
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker

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