My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army
Giant Snowball
Bats Battle Ram Skeleton Army Witch
Zap
Bats Battle Ram Skeleton Army Witch
Barbarian Barrel
Battle Ram Skeleton Army Witch
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army Witch
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Skeleton Army Witch
Fireball
Battle Ram Elixir Collector Skeleton Army Witch
Poison
Bats Elixir Collector Skeleton Army Witch
Lightning
Mini P.E.K.K.A Battle Ram Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Elixir Collector Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Fireball Mini P.E.K.K.A Battle Ram Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Ram
Arrows
Fireball Mini P.E.K.K.A Battle Ram
Fireball
Arrows Battle Ram
Mini P.E.K.K.A
Bats Arrows
Battle Ram
Bats Arrows Fireball Witch
Elixir Collector
Skeleton Army
Witch
Battle Ram

Defense Synergies 0 6

Bats
Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Fireball Skeleton Army Witch
Battle Ram
Elixir Collector
Skeleton Army
Mini P.E.K.K.A
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Skeleton Army Witch Bats
Mini P.E.K.K.A Skeleton Army Witch Bats
Arrows Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Skeleton Army Bats
Bats Arrows Fireball Witch
Arrows Fireball
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Witch Arrows Fireball
Arrows Bats Fireball Witch
Mini P.E.K.K.A Skeleton Army Bats Fireball Witch
Fireball Skeleton Army Bats Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A Skeleton Army Witch
Arrows Fireball Bats Skeleton Army Witch
Arrows Witch Bats Fireball
Mini P.E.K.K.A
Skeleton Army Bats Arrows Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Witch
Fireball Arrows Mini P.E.K.K.A
Skeleton Army Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Bats Fireball
Mini P.E.K.K.A Skeleton Army Witch
Arrows Fireball Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Fireball Witch
Mini P.E.K.K.A Skeleton Army
Bats Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Bats Mini P.E.K.K.A Witch
Skeleton Army Arrows Fireball
Mini P.E.K.K.A Skeleton Army Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Bats Fireball Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Bats Arrows Fireball Witch
Bats Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch

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