My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Inferno Tower Goblin Barrel Executioner
The Log
Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel Executioner
Fireball
Inferno Tower Goblin Barrel Executioner
Poison
Bats Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Poison Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Poison Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Fireball Poison Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Arrows
Fireball Goblin Barrel Mega Knight
Fireball
Arrows Mega Knight
Inferno Tower
Goblin Barrel
Bats Arrows Mega Knight
Poison
Mega Knight
Executioner
Mega Knight
Mega Knight
Bats Arrows Fireball Goblin Barrel Poison Executioner

Defense Synergies 1 10

Bats
Inferno Tower Mega Knight
Arrows
Mega Knight Fireball Inferno Tower
Fireball
Arrows Inferno Tower Mega Knight
Inferno Tower
Bats Arrows Fireball Poison Mega Knight
Goblin Barrel
Poison
Inferno Tower Mega Knight
Executioner
Mega Knight
Mega Knight
Arrows Bats Fireball Inferno Tower Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Executioner
Inferno Tower Bats Executioner Mega Knight
Inferno Tower Mega Knight Bats Executioner
Inferno Tower Bats Mega Knight
Arrows Fireball Poison Mega Knight
Arrows Fireball Bats Executioner Mega Knight
Bats Inferno Tower Arrows Fireball Poison Executioner
Arrows Fireball Inferno Tower Poison Mega Knight
Inferno Tower
Inferno Tower Mega Knight
Bats Poison Executioner Arrows Fireball Mega Knight
Arrows Inferno Tower Executioner Bats Fireball Poison
Inferno Tower Mega Knight Bats Fireball
Fireball Executioner Mega Knight Bats Arrows Poison
Inferno Tower Mega Knight
Inferno Tower Fireball Mega Knight
Mega Knight Bats Arrows Fireball Inferno Tower Poison Executioner
Arrows Fireball Mega Knight Bats Executioner
Arrows Poison Executioner Bats Fireball Mega Knight
Inferno Tower
Mega Knight Bats Arrows Fireball Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower
Fireball Poison Arrows Executioner Mega Knight
Mega Knight Bats Inferno Tower
Mega Knight Bats Fireball Inferno Tower
Inferno Tower Executioner Mega Knight
Arrows Fireball Poison Executioner Bats
Bats Fireball Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Fireball Inferno Tower Poison
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Arrows Fireball Poison
Mega Knight Fireball Inferno Tower Executioner
Fireball Executioner Mega Knight
Inferno Tower Bats Fireball Poison Executioner
Bats Arrows Poison Executioner Mega Knight Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows
Arrows Fireball Poison Executioner
Arrows Fireball Poison
Arrows Fireball Poison
Fireball Poison Executioner Arrows Mega Knight
Arrows Fireball Poison Executioner Bats
Arrows Poison Executioner
Arrows Fireball Poison Executioner
Arrows Fireball Poison
Bats Fireball Poison
Poison Arrows Fireball
Fireball Poison Arrows Executioner
Poison Fireball Executioner
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Fireball Poison Executioner
Arrows Fireball Poison Executioner Mega Knight
Arrows Fireball Poison
Bats
Arrows Fireball Poison Executioner Mega Knight
Arrows Fireball Poison Mega Knight
Fireball Poison Mega Knight
Arrows Fireball Poison
Arrows Fireball Poison
Arrows Poison Fireball Executioner Mega Knight
Arrows Fireball Poison Executioner
Fireball Arrows Poison Mega Knight
Fireball Poison Arrows
Poison Bats Arrows Fireball Executioner
Bats Fireball Poison
Fireball
Poison Arrows Fireball Mega Knight
Arrows Fireball Poison
Mega Knight
Arrows Fireball Poison
Bats Fireball
Fireball Poison Arrows Executioner
Arrows Fireball
Fireball Poison Executioner Mega Knight
Arrows Fireball Poison Executioner
Arrows Fireball Poison
Executioner Mega Knight
Bats Fireball Poison
Bats Fireball Poison Executioner
Poison Fireball Executioner Mega Knight

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