My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Flying Machine Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Miner
Giant Snowball
Bats Flying Machine Goblin Hut Miner
Zap
Bats Flying Machine Goblin Hut
Barbarian Barrel
Elixir Golem Valkyrie Goblin Hut
The Log
Elixir Golem Goblin Hut
Earthquake
Elixir Golem Goblin Hut
Arrows
Bats Flying Machine Goblin Hut
Royal Delivery
Bats Elixir Golem Valkyrie Flying Machine Goblin Hut Miner
Fireball
Elixir Golem Flying Machine Goblin Hut
Poison
Bats Elixir Golem Flying Machine Goblin Hut
Lightning
Valkyrie Goblin Hut
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Miner Fireball Valkyrie Flying Machine Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Elixir Golem Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Elixir Golem Flying Machine
Arrows
Fireball Elixir Golem Miner
Elixir Golem
Bats Arrows Fireball Flying Machine Goblin Hut
Fireball
Arrows Elixir Golem Miner
Valkyrie
Bats Flying Machine Goblin Hut
Flying Machine
Bats Elixir Golem Valkyrie Goblin Hut
Goblin Hut
Elixir Golem Valkyrie Flying Machine Miner
Miner
Bats Arrows Fireball Goblin Hut

Defense Synergies 0 10

Bats
Valkyrie
Arrows
Fireball Valkyrie Goblin Hut
Elixir Golem
Fireball
Arrows Valkyrie Goblin Hut Miner
Valkyrie
Bats Arrows Fireball Flying Machine Goblin Hut
Flying Machine
Valkyrie Goblin Hut
Goblin Hut
Arrows Fireball Valkyrie Flying Machine
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine Goblin Hut
Bats Valkyrie Flying Machine Goblin Hut
Goblin Hut Bats Valkyrie
Goblin Hut Bats Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Bats Valkyrie Flying Machine
Bats Arrows Fireball Flying Machine Goblin Hut
Arrows Fireball Valkyrie Flying Machine
Goblin Hut
Valkyrie Miner
Bats Valkyrie Arrows Fireball Flying Machine Goblin Hut
Arrows Bats Fireball Flying Machine Goblin Hut
Goblin Hut Bats Fireball Valkyrie Flying Machine
Fireball Valkyrie Bats Arrows Goblin Hut
Goblin Hut
Fireball Goblin Hut
Bats Arrows Fireball Valkyrie Goblin Hut
Arrows Fireball Bats Valkyrie Flying Machine Goblin Hut
Arrows Valkyrie Bats Fireball Flying Machine Goblin Hut
Goblin Hut
Valkyrie Bats Arrows Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut
Fireball Arrows Valkyrie Flying Machine Miner
Bats Valkyrie Goblin Hut
Valkyrie Bats Fireball
Valkyrie Goblin Hut
Arrows Fireball Bats Flying Machine Goblin Hut
Bats Fireball Valkyrie Flying Machine Goblin Hut
Valkyrie
Bats Fireball Valkyrie Flying Machine Goblin Hut
Goblin Hut
Bats Valkyrie Flying Machine Goblin Hut
Arrows Fireball Valkyrie
Fireball Valkyrie
Fireball Valkyrie Flying Machine
Goblin Hut Bats Fireball Valkyrie Flying Machine
Bats Arrows Valkyrie Fireball Flying Machine Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Flying Machine
Arrows Fireball Flying Machine Miner
Arrows Fireball Flying Machine Goblin Hut Miner
Arrows Fireball Valkyrie Flying Machine
Fireball Arrows Valkyrie
Arrows Fireball Bats Flying Machine
Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Miner Flying Machine
Bats Fireball
Miner Arrows Fireball Valkyrie Flying Machine
Fireball Arrows Flying Machine
Flying Machine Fireball Goblin Hut Miner
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Goblin Hut
Arrows Fireball Flying Machine Goblin Hut
Arrows Fireball Flying Machine Goblin Hut
Arrows Fireball
Bats
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine Miner
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie
Arrows Fireball Miner Flying Machine
Fireball Arrows Flying Machine Miner
Fireball Miner Arrows
Bats Arrows Fireball Flying Machine
Bats Fireball Flying Machine Goblin Hut
Fireball
Arrows Fireball Miner
Arrows Fireball
Arrows Fireball
Bats Fireball Flying Machine Goblin Hut
Fireball Arrows Flying Machine
Arrows Fireball
Fireball Miner Valkyrie Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine
Bats Fireball Flying Machine
Bats Fireball Flying Machine
Fireball Flying Machine Miner

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