My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Dart Goblin Goblin Barrel Skeleton Army Witch
Zap
Bats Dart Goblin Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Dart Goblin Wizard Goblin Barrel Skeleton Army Witch
The Log
Dart Goblin Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Dart Goblin Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Dart Goblin Wizard Goblin Barrel Skeleton Army Witch
Fireball
Dart Goblin Wizard Goblin Barrel Skeleton Army Witch
Poison
Bats Dart Goblin Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Goblin Barrel Skeleton Army Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Dart Goblin
Goblin Barrel Mega Knight
Wizard
Mega Knight
Goblin Barrel
Dart Goblin Bats Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
Mega Knight
Bats Arrows Dart Goblin Wizard Goblin Barrel Witch

Defense Synergies 1 7

Bats
Dart Goblin Mega Knight
Arrows
Mega Knight
Dart Goblin
Bats Skeleton Army Mega Knight
Wizard
Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Dart Goblin Wizard
Witch
Mega Knight
Mega Knight
Arrows Bats Dart Goblin Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Skeleton Army Bats Dart Goblin Witch Mega Knight
Skeleton Army Witch Mega Knight Bats Dart Goblin
Skeleton Army Witch Bats Dart Goblin Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Dart Goblin Mega Knight
Bats Dart Goblin Arrows Wizard Witch
Arrows Dart Goblin Mega Knight
Witch Skeleton Army
Skeleton Army Dart Goblin Mega Knight
Bats Dart Goblin Skeleton Army Witch Arrows Wizard Mega Knight
Arrows Bats Dart Goblin Wizard Witch
Skeleton Army Mega Knight Bats Wizard Witch
Wizard Skeleton Army Mega Knight Bats Arrows Dart Goblin Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Bats Arrows Skeleton Army Witch
Arrows Mega Knight Bats Dart Goblin Wizard Skeleton Army Witch
Arrows Wizard Witch Bats Dart Goblin Mega Knight
Dart Goblin
Wizard Skeleton Army Mega Knight Bats Arrows Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Arrows Wizard Mega Knight
Skeleton Army Mega Knight Bats Witch
Skeleton Army Mega Knight Bats
Skeleton Army Witch Mega Knight
Arrows Wizard Bats Dart Goblin Witch
Skeleton Army Bats Dart Goblin Witch
Mega Knight Skeleton Army
Mega Knight Bats Skeleton Army Witch
Witch Dart Goblin Skeleton Army
Mega Knight Bats Dart Goblin Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Wizard Witch
Wizard Dart Goblin Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Dart Goblin
Bats Arrows Mega Knight Dart Goblin Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows Mega Knight
Arrows Wizard Bats Dart Goblin Witch
Arrows Dart Goblin Wizard Witch
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Bats
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard Witch
Arrows Dart Goblin Wizard Mega Knight
Arrows
Bats
Arrows Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Witch Mega Knight
Witch
Arrows Dart Goblin Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin Wizard Witch
Bats Dart Goblin Wizard Witch
Arrows Dart Goblin Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Dart Goblin Skeleton Army Witch
Arrows Dart Goblin Wizard Witch
Arrows
Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Witch Mega Knight

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