My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Witch Balloon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Ram Rider
Giant Snowball
Bats Cannon Skeleton Dragons Witch Balloon Ram Rider
Zap
Bats Cannon Witch Balloon Ram Rider
Barbarian Barrel
Cannon Bomb Tower Witch
The Log
Cannon Witch Ram Rider
Earthquake
Cannon Bomb Tower Witch
Arrows
Bats Skeleton Dragons Witch
Royal Delivery
Bats Skeleton Dragons Witch Balloon Ram Rider
Fireball
Cannon Skeleton Dragons Bomb Tower Witch Balloon Ram Rider
Poison
Bats Cannon Skeleton Dragons Bomb Tower Witch Balloon
Lightning
Cannon Skeleton Dragons Bomb Tower Witch Balloon Ram Rider
Rocket
Bomb Tower Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Skeleton Dragons Bomb Tower Witch Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Cannon Skeleton Dragons

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Skeleton Dragons Ram Rider
Arrows
Balloon Ram Rider
Cannon
Skeleton Dragons
Bats Balloon Ram Rider
Bomb Tower
Witch
Ram Rider
Balloon
Bats Arrows Skeleton Dragons
Ram Rider
Bats Arrows Skeleton Dragons Witch

Defense Synergies 0 7

Bats
Cannon Bomb Tower
Arrows
Cannon Bomb Tower
Cannon
Bats Arrows Skeleton Dragons Witch
Skeleton Dragons
Cannon Bomb Tower
Bomb Tower
Bats Arrows Skeleton Dragons
Witch
Cannon
Balloon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Dragons Ram Rider
Bomb Tower Bats Cannon Skeleton Dragons Witch Ram Rider
Cannon Bomb Tower Witch Ram Rider Bats Skeleton Dragons
Cannon Bomb Tower Witch Bats Skeleton Dragons Ram Rider
Arrows Bomb Tower
Arrows Bats Cannon Skeleton Dragons Bomb Tower
Bats Skeleton Dragons Ram Rider Arrows Cannon Bomb Tower Witch
Arrows Cannon Skeleton Dragons Bomb Tower Ram Rider
Cannon Witch Bomb Tower
Cannon
Bats Skeleton Dragons Witch Arrows Cannon Bomb Tower Ram Rider
Arrows Skeleton Dragons Bats Witch Ram Rider
Cannon Bomb Tower Bats Skeleton Dragons Witch Ram Rider
Bomb Tower Bats Arrows Cannon Skeleton Dragons Witch
Cannon Bomb Tower Ram Rider
Bomb Tower Cannon Ram Rider
Bomb Tower Bats Arrows Cannon Skeleton Dragons Witch
Arrows Cannon Bomb Tower Bats Skeleton Dragons Witch Ram Rider
Arrows Bomb Tower Witch Bats Cannon Skeleton Dragons Ram Rider
Cannon Bomb Tower Ram Rider
Skeleton Dragons Bats Arrows Cannon Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Arrows Skeleton Dragons Bomb Tower
Bats Bomb Tower Witch Ram Rider
Bats Ram Rider
Cannon Witch Ram Rider
Arrows Skeleton Dragons Bats Bomb Tower Witch Ram Rider
Bats Bomb Tower Witch Ram Rider
Bomb Tower
Bats Skeleton Dragons Bomb Tower Witch
Witch Cannon Skeleton Dragons
Bats Bomb Tower Witch
Arrows
Cannon Bomb Tower Witch Ram Rider
Cannon Skeleton Dragons Bomb Tower Witch
Witch Bats Skeleton Dragons Bomb Tower
Bats Arrows Cannon Skeleton Dragons Bomb Tower Witch
Arrows Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons
Arrows Skeleton Dragons Ram Rider
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Bats Witch Ram Rider
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons Ram Rider
Arrows Skeleton Dragons Ram Rider
Bats
Arrows Skeleton Dragons Ram Rider
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows
Bats Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Witch
Witch
Arrows Skeleton Dragons Witch Ram Rider
Arrows Skeleton Dragons Witch Ram Rider
Arrows Skeleton Dragons
Bats Arrows Skeleton Dragons Witch
Bats Skeleton Dragons Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Bats Witch
Arrows Skeleton Dragons Witch Ram Rider
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Bats Skeleton Dragons Witch
Bats Skeleton Dragons Witch
Witch

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