My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Sparky
Giant Snowball
Bats Cannon Hog Rider Skeleton Army
Zap
Bats Cannon Skeleton Army Sparky
Barbarian Barrel
Cannon Skeleton Army Electro Wizard Sparky
The Log
Cannon Hog Rider Skeleton Army Sparky
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Electro Wizard Sparky
Fireball
Cannon Hog Rider Skeleton Army Electro Wizard Sparky
Poison
Bats Cannon Skeleton Army Electro Wizard Sparky
Lightning
Cannon Electro Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Skeleton Army Hog Rider Poison Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Sparky
Arrows
Hog Rider Sparky
Cannon
Hog Rider
Bats Arrows Poison Electro Wizard
Skeleton Army
Sparky
Poison
Hog Rider
Electro Wizard
Hog Rider Sparky
Sparky
Arrows Bats Skeleton Army Electro Wizard

Defense Synergies 0 13

Bats
Cannon Electro Wizard Sparky
Arrows
Cannon Sparky
Cannon
Bats Arrows Skeleton Army Poison Electro Wizard Sparky
Hog Rider
Skeleton Army
Cannon Electro Wizard Sparky
Poison
Cannon Electro Wizard Sparky
Electro Wizard
Bats Cannon Skeleton Army Poison
Sparky
Bats Arrows Cannon Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard Sparky
Skeleton Army Sparky Bats Cannon Electro Wizard
Cannon Skeleton Army Sparky Bats Electro Wizard
Cannon Skeleton Army Sparky Bats Electro Wizard
Arrows Skeleton Army Poison Sparky
Arrows Skeleton Army Bats Cannon Electro Wizard
Bats Electro Wizard Arrows Cannon Poison
Arrows Cannon Poison Electro Wizard Sparky
Cannon Sparky Skeleton Army
Skeleton Army Cannon Electro Wizard Sparky
Bats Skeleton Army Poison Electro Wizard Arrows Cannon
Arrows Bats Poison Electro Wizard
Cannon Skeleton Army Sparky Bats Electro Wizard
Skeleton Army Sparky Bats Arrows Cannon Poison Electro Wizard
Skeleton Army Sparky Cannon Electro Wizard
Skeleton Army Cannon Electro Wizard Sparky
Sparky Bats Arrows Cannon Skeleton Army Poison Electro Wizard
Arrows Cannon Bats Skeleton Army Electro Wizard
Arrows Poison Bats Cannon Electro Wizard
Sparky Cannon Electro Wizard
Skeleton Army Bats Arrows Cannon Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard Sparky
Poison Electro Wizard Arrows
Skeleton Army Bats Electro Wizard Sparky
Skeleton Army Bats Electro Wizard Sparky
Cannon Skeleton Army Sparky
Arrows Poison Bats Electro Wizard
Skeleton Army Sparky Bats Electro Wizard
Skeleton Army Sparky
Electro Wizard Bats Skeleton Army Poison Sparky
Cannon Skeleton Army Sparky
Bats Sparky
Skeleton Army Arrows Poison Electro Wizard
Skeleton Army Cannon Sparky
Cannon Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Bats Poison
Bats Arrows Poison Cannon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Sparky
Arrows Poison Electro Wizard
Arrows Poison Sparky
Arrows Poison Sparky
Poison Arrows Sparky
Arrows Poison Bats
Arrows Poison Sparky
Arrows Poison
Arrows Poison
Bats Poison Electro Wizard Sparky
Poison Arrows Electro Wizard Sparky
Poison Arrows
Poison Sparky
Arrows Poison
Arrows Poison Sparky
Arrows Poison Sparky
Arrows Poison Sparky
Arrows Poison Sparky
Bats Sparky
Arrows Poison Electro Wizard Sparky
Arrows Poison
Poison Sparky
Arrows Poison
Sparky
Arrows Poison
Arrows Poison Sparky
Arrows Poison Electro Wizard Sparky
Arrows Poison Sparky
Poison Arrows Sparky
Poison Bats Arrows Electro Wizard Sparky
Electro Wizard Bats Poison
Sparky
Poison Arrows Sparky
Arrows Poison Electro Wizard Sparky
Sparky
Arrows Poison Sparky
Electro Wizard Bats Skeleton Army
Poison Arrows Electro Wizard
Arrows
Poison Electro Wizard Sparky
Arrows Poison
Arrows Poison Sparky
Sparky
Bats Poison Electro Wizard Sparky
Bats Poison Electro Wizard
Poison Electro Wizard Sparky

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