My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Barrel Skeleton King
Giant Snowball
Bats Cannon Battle Ram Goblin Barrel Skeleton King
Zap
Bats Cannon Firecracker Battle Ram Goblin Barrel Skeleton King
Barbarian Barrel
Cannon Firecracker Battle Ram Goblin Barrel Skeleton King
The Log
Cannon Firecracker Battle Ram Goblin Barrel Skeleton King
Earthquake
Cannon Firecracker Goblin Barrel Skeleton King
Arrows
Bats Firecracker Goblin Barrel Skeleton King
Royal Delivery
Bats Firecracker Battle Ram Goblin Barrel P.E.K.K.A Skeleton King
Fireball
Cannon Firecracker Battle Ram Goblin Barrel Skeleton King
Poison
Bats Cannon Firecracker Skeleton King
Lightning
Cannon Battle Ram Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Goblin Barrel Battle Ram Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram Goblin Barrel P.E.K.K.A Skeleton King
Arrows
P.E.K.K.A Battle Ram Goblin Barrel
Cannon
Firecracker
Bats Battle Ram Goblin Barrel P.E.K.K.A
Battle Ram
Bats Arrows Firecracker Goblin Barrel P.E.K.K.A
Goblin Barrel
Bats Arrows Firecracker Battle Ram P.E.K.K.A Skeleton King
P.E.K.K.A
Arrows Bats Firecracker Battle Ram Goblin Barrel
Skeleton King
Bats Goblin Barrel

Defense Synergies 0 8

Bats
Cannon Firecracker P.E.K.K.A Skeleton King
Arrows
Cannon P.E.K.K.A
Cannon
Bats Arrows Firecracker
Firecracker
Bats Cannon P.E.K.K.A
Battle Ram
Goblin Barrel
P.E.K.K.A
Bats Arrows Firecracker
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
P.E.K.K.A Bats Cannon Firecracker
Cannon P.E.K.K.A Bats
Cannon P.E.K.K.A Bats Firecracker Skeleton King
Arrows Firecracker P.E.K.K.A
Arrows Bats Cannon Firecracker
Bats Arrows Cannon Firecracker
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeleton King
Cannon Firecracker
Bats Arrows Cannon Firecracker Skeleton King
Arrows Bats Firecracker
Cannon P.E.K.K.A Bats
Bats Arrows Cannon Firecracker P.E.K.K.A Skeleton King
P.E.K.K.A Cannon Skeleton King
Cannon P.E.K.K.A
Bats Arrows Cannon Firecracker P.E.K.K.A
Arrows Cannon Bats Firecracker
Arrows Bats Cannon Firecracker
P.E.K.K.A Cannon
Bats Arrows Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Firecracker
P.E.K.K.A Bats
P.E.K.K.A Bats
P.E.K.K.A Cannon
Arrows Firecracker Bats
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats Firecracker
P.E.K.K.A Cannon
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A Cannon Skeleton King
Cannon Firecracker
Bats Firecracker P.E.K.K.A Skeleton King
Bats Arrows Cannon Firecracker P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker Skeleton King
Arrows
Firecracker P.E.K.K.A
Bats Firecracker Skeleton King
Firecracker Bats
Firecracker

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