My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider Little Prince
Zap
Bats Cannon Firecracker Little Prince
Barbarian Barrel
Cannon Firecracker Little Prince
The Log
Cannon Firecracker Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Cannon Firecracker Hog Rider
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Little Prince
Fireball
Cannon Firecracker Hog Rider Little Prince
Poison
Bats Cannon Firecracker Little Prince
Lightning
Cannon Mini P.E.K.K.A Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Little Prince Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A Mega Knight
Cannon
Firecracker
Hog Rider Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider Mega Knight Little Prince
Hog Rider
Bats Arrows Firecracker Mini P.E.K.K.A Mega Knight Little Prince
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Hog Rider
Little Prince
Mini P.E.K.K.A Hog Rider

Defense Synergies 1 12

Bats
Cannon Firecracker Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Cannon Mini P.E.K.K.A Little Prince
Cannon
Bats Arrows Firecracker Mini P.E.K.K.A Little Prince
Firecracker
Bats Cannon Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Cannon Firecracker
Hog Rider
Mega Knight
Arrows Bats Firecracker
Little Prince
Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Mini P.E.K.K.A Bats Cannon Firecracker Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Bats
Cannon Mini P.E.K.K.A Bats Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Bats Cannon Firecracker Mega Knight
Bats Arrows Cannon Firecracker Little Prince
Arrows Cannon Mega Knight
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Mega Knight Little Prince
Bats Arrows Cannon Firecracker Mega Knight
Arrows Bats Firecracker
Cannon Mini P.E.K.K.A Mega Knight Bats
Mega Knight Bats Arrows Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Cannon Firecracker Mini P.E.K.K.A
Arrows Cannon Mega Knight Bats Firecracker Little Prince
Arrows Bats Cannon Firecracker Mega Knight Little Prince
Mini P.E.K.K.A Cannon
Mega Knight Bats Arrows Cannon Firecracker Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats
Cannon Mini P.E.K.K.A Mega Knight
Arrows Firecracker Bats
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A
Cannon
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Cannon
Cannon Firecracker Mega Knight
Bats Firecracker Mini P.E.K.K.A Little Prince
Bats Arrows Mega Knight Cannon Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight Little Prince
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Little Prince
Bats Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight Little Prince

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